gg_respawn_cmd 5.1?

Ask questions and share info about GunGame 5

gg_respawn_cmd 5.1?

Postby nad » Sat Apr 10, 2010 10:29 pm

Has this cvar been removed from gg 5.1? I cannot seem to find it, I am aware that 5.1 uses spe to respawn as well.

The problem I am having is that randomly some people wont respawn when they are supposed to with elimination. Then after a while re spawning stops working totally and will not respawn anyone.

Any ideas or help is appreciated thanks.
nad

Private
Private
 
Posts: 57
Joined: Thu Oct 08, 2009 3:32 pm
Steam Friends Name: nadroj20

Postby IPS TOONCES » Sat Apr 10, 2010 10:43 pm

Yes it has been removed since gg51 forces you to use spe, i believe
IPS TOONCES

Beta Tester
Beta Tester
 
Posts: 85
Joined: Sat Oct 04, 2008 12:34 am
Location: Chico, CA
Steam Friends Name: GENERAL-TOONCES

Postby nad » Sat Apr 10, 2010 10:45 pm

is there anyway i can mod this to use sm respawn because spe doesnt seem to be working as well for me?
nad

Private
Private
 
Posts: 57
Joined: Thu Oct 08, 2009 3:32 pm
Steam Friends Name: nadroj20

Re: gg_respawn_cmd 5.1?

Postby your-name-here » Sun Apr 11, 2010 12:51 am

nad wrote:is there anyway i can mod this to use sm respawn because spe doesnt seem to be working as well for me?


Could you provide more information on how SPE doesn't seem to work?
your-name-here

Site Admin
Site Admin
User avatar
 
Posts: 115
Joined: Sat Sep 06, 2008 5:56 pm
Steam Friends Name: your-name-here
Xfire Name: thinkerroad

Postby nad » Sun Apr 11, 2010 1:29 am

i dont know exactly what is causing it, but i know that sometimes people do not get spawned, then after a few hours that the server has been populated it stops respawning people all together, then once the map changes it starts working again.
nad

Private
Private
 
Posts: 57
Joined: Thu Oct 08, 2009 3:32 pm
Steam Friends Name: nadroj20

Re:

Postby your-name-here » Sun Apr 11, 2010 1:50 am

nad wrote:i dont know exactly what is causing it, but i know that sometimes people do not get spawned, then after a few hours that the server has been populated it stops respawning people all together, then once the map changes it starts working again.


I'd grab the latest SPE just in case. I did fix a few issues recently with windows and linux. However, I'm not sure if SPE is the cause of your problem. I don't do anything on map change. It's puzzling that the respawning slows to a full stop.
your-name-here

Site Admin
Site Admin
User avatar
 
Posts: 115
Joined: Sat Sep 06, 2008 5:56 pm
Steam Friends Name: your-name-here
Xfire Name: thinkerroad

Postby nad » Sun Apr 11, 2010 2:01 am

yes I have got the lastest version of spe and gg5.1 will let you know if it keeps up, I have a lot of mods so its always hard to tell what causes my problems.
nad

Private
Private
 
Posts: 57
Joined: Thu Oct 08, 2009 3:32 pm
Steam Friends Name: nadroj20

Postby nad » Sun Apr 11, 2010 2:01 am

thanks for the help
nad

Private
Private
 
Posts: 57
Joined: Thu Oct 08, 2009 3:32 pm
Steam Friends Name: nadroj20

Re: gg_respawn_cmd 5.1?

Postby nad » Sun Apr 11, 2010 5:50 pm

I am still having the same problem,

now that I have looked into it a bit more I have found that it is gg_elimination that is the problem, for some reason it is disabling itself, and then I get no respawning and no gg elimination announcements. If I enable elim by putting gg_elimination 1 in console it starts working.

Has anyone seen this problem before?
nad

Private
Private
 
Posts: 57
Joined: Thu Oct 08, 2009 3:32 pm
Steam Friends Name: nadroj20

Re: gg_respawn_cmd 5.1?

Postby IPS TOONCES » Sun Apr 11, 2010 6:22 pm

I haven't seen this first hand, but my clan members have described the same problem on our server.

BTW, we are running deathmatch and not elimination.

Also, I'd like to add that sparks continue to be emitted from a multi-leveler until the end of the round/map. Is this something I should make a new topic for?
Attachments
gungame51.zip
(109.02 KiB) Downloaded 561 times
IPS TOONCES

Beta Tester
Beta Tester
 
Posts: 85
Joined: Sat Oct 04, 2008 12:34 am
Location: Chico, CA
Steam Friends Name: GENERAL-TOONCES

Postby Warren » Sun Apr 11, 2010 7:38 pm

IPS TOONCES wrote:Also, I'd like to add that sparks continue to be emitted from a multi-leveler until the end of the round/map.

This is fixed in r411.

Also in r411, an issue when changing levels during warmup where you would get stuck in warmup round was resolved.
Warren

Site Admin
Site Admin
 
Posts: 772
Joined: Fri Sep 05, 2008 2:59 am
Location: Boston, MA
Xfire Name: WMA9000

Re: gg_respawn_cmd 5.1?

Postby Warren » Sun Apr 11, 2010 7:58 pm

When elimination or deathmatch get unloaded, is everything else normal?

Do the players have their normal weapons and they are able to level up? Do the players seem to be stuck in warmup, with only warmup weapons?
Warren

Site Admin
Site Admin
 
Posts: 772
Joined: Fri Sep 05, 2008 2:59 am
Location: Boston, MA
Xfire Name: WMA9000

Postby IPS TOONCES » Sun Apr 11, 2010 8:12 pm

Thanks Warren. I'm gonna play some today and try to pin down the respawn issue. I only heard about it once from a clan member yesterday evening, so I don't have any valuable info for you. I'll let you know if/when I see it.
IPS TOONCES

Beta Tester
Beta Tester
 
Posts: 85
Joined: Sat Oct 04, 2008 12:34 am
Location: Chico, CA
Steam Friends Name: GENERAL-TOONCES

Re: gg_respawn_cmd 5.1?

Postby nad » Sun Apr 11, 2010 8:24 pm

Ok this is what happened, I used sourcemod admin to change the map, then we got stuck in warmup round. So i changed the map again, this time everything was working fine other than elimination, players were leveling like usual.
nad

Private
Private
 
Posts: 57
Joined: Thu Oct 08, 2009 3:32 pm
Steam Friends Name: nadroj20

Re: gg_respawn_cmd 5.1?

Postby Warren » Sun Apr 11, 2010 8:41 pm

nad wrote:Ok this is what happened, I used sourcemod admin to change the map, then we got stuck in warmup round. So i changed the map again, this time everything was working fine other than elimination, players were leveling like usual.

Alright. Well your getting stuck on warmup issue caused it to mix up what it was meant to load when the next warmup ended. This is now fixed in r411. Let me know how it goes.
Warren

Site Admin
Site Admin
 
Posts: 772
Joined: Fri Sep 05, 2008 2:59 am
Location: Boston, MA
Xfire Name: WMA9000

Postby nad » Sun Apr 11, 2010 8:51 pm

awesome sir,

thank you!
nad

Private
Private
 
Posts: 57
Joined: Thu Oct 08, 2009 3:32 pm
Steam Friends Name: nadroj20



Return to General Discussion

Who is online

Users browsing this forum: No registered users and 24 guests