average starting gun

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average starting gun

Postby Methos » Wed May 12, 2010 12:36 am

Currently the gun/level you enter on if a map is already in progress is lowest player's gun/level. I'm looking for an option to set the starting gun to be an average of the levels (of the players) already in the game.
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Postby PabloP » Wed May 12, 2010 1:26 am

Ive also posted about this, and still agree with methos here.
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Re: average starting gun

Postby Methos » Mon May 17, 2010 9:53 pm

let me know if anyone is working on this... it looks like it would require a modification of gg_handicap (to operate similar to gg4's version)... my Python skills are rudimentary, so I doubt I'd be able to do it.
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Postby Monday » Mon May 17, 2010 9:59 pm

I have corrected this problem and it will be available on the next release, or you may get it from the SVN
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Re: average starting gun

Postby Methos » Mon May 17, 2010 10:17 pm

Thanks Monday!
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Re: average starting gun

Postby Methos » Wed May 19, 2010 3:41 am

the new gg_handicap (r442) doesn't seem to work.... made sure value was at 2, but still no go... players joining in are starting at glock.
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Re: average starting gun

Postby Monday » Wed May 19, 2010 8:09 am

Methos wrote:the new gg_handicap (r442) doesn't seem to work.... made sure value was at 2, but still no go... players joining in are starting at glock.

Did you make sure you restarted the server? It worked during my testing and on my live server...
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Re: average starting gun

Postby Methos » Sun May 23, 2010 11:51 pm

restart didn't seem to fix it.. i'm still looking into it.
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Re: average starting gun

Postby Monday » Mon May 24, 2010 6:03 am

Methos wrote:restart didn't seem to fix it.. i'm still looking into it.


It is based on the average level of players not sitting in spec...

So if you have 4 players in the server, 2 are on level 1, and 1 guy is on level 2, and 1 guy is on level 3.... thats 1.75, but python rounds its ints down, so a new player joining will end up on level 1 still...
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Re: average starting gun

Postby XE_ManUp » Mon May 24, 2010 6:46 am

Of course, there's a way around that if you are intersted in rounding:

# Set up the levels list as in the above example
levels = [1, 1, 2, 3]

# Show the average as it is now
average = sum(levels) / len(levels)
# >>> average = 1

# Now to import the rounding function (ceiling)
# http://docs.python.org/library/math.html#math.ceil
from math import ceil

# Use float to allow decimal places
average = float(sum(levels)) / len(levels)
# >>> average = 1.75

# Finally, we tie it altogether
average = int(ceil(float(sum(levels)) / len(levels)))
#>>> average = 2


Of course, you probably know this. This is moreso of an educational posting. :geek:
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