Debugging crashes

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Re: Debugging crashes

Postby Wiggles » Thu Jul 08, 2010 3:36 am

this is only like the last min of the log file but thats because it was sooo big (130MB). This is the only thing I can supply you with in terms of logs sorry. hopefully this helps though
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logfile.txt
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Re: Debugging crashes

Postby Reckless » Thu Jul 08, 2010 10:41 am

Crashed with 4 players on mapchange

Randomly crashes when someone joins the server (with 5 or more people - maybe less)
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L0708009.log
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Re:

Postby Jamese1991 » Thu Jul 08, 2010 11:00 am

XE_ManUp wrote:Yep - give us the logs like stated in the top post! Right now we are running off of word of mouth. We NEED to SEE the LOGS! lol


Here is the log file as you requested.
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l0708081.log
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Logs & Crash

Postby Shadow » Thu Jul 08, 2010 10:02 pm

Here you go... Debug log files ran until a crash occur.
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GG5Logs.rar
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Re:

Postby XE_ManUp » Fri Jul 09, 2010 12:34 am

Shadow wrote:We run this until a crash occurs I guess?

Correct.
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Re: Re:

Postby Shadow » Fri Jul 09, 2010 12:37 am

XE_ManUp wrote:
Shadow wrote:We run this until a crash occurs I guess?

Correct.



Thank you and done :D
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Re: Debugging crashes

Postby ttc » Sun Jul 11, 2010 11:51 am

Good afternoon!

The problem of failure of a server and remained :(
Today tested a server with bots and during game when I have replaced the command playing - the server has rebooted and installed on a start map.


It is installed: GunGame 5.1 File Downloads (7-Jul-2010)
EST Replacement for CSS - Version 0.38
gg_winner_display (Does not work)
Knife Syphon (work)
joingandwinsounds (work)

Server:
Linux
It is written: Source Engine 15 (build 4260)

RCON the answer:
---------------------
0: "Source Python Extensions, 2009 - 2010, your-name-here"
1: "Mattie's EventScripts, http://www.eventscripts.com, Version:2.1.0.323"
2: "Mani Admin Plugin 2009 V1.2U VSP Orange, http://www.mani-admin-plugin.com"
---------------------

es_load:
L 07/11/2010 - 15:01:07: ParseCommand: token: es_load
L 07/11/2010 - 15:01:07: ParseCommand: CurrentKey: gg_addon_unloaded
L 07/11/2010 - 15:01:07: ParseVar: Current Token: es_load
L 07/11/2010 - 15:01:07: ParseVar: Done trying to expand variables.
L 07/11/2010 - 15:01:07: ParseCommand: command: es_load L 07/11/2010 - 15:01:07: Command: ;
L 07/11/2010 - 15:01:07: es_load...
L 07/11/2010 - 15:01:07:
[EventScripts] Loaded:
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/testlib
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/interfaces
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/linkedlist
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/repeat
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/score
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/xalias
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/textlib
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/playergetset
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/getbotname
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/damage
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/playervar
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/sqlitelib
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/statlog
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/quickcmd
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/queue
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/vecmath
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] syphon
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/services";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/services
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/foreach";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/foreach
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/average";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/average
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/keyfilter";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/keyfilter
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/uniqueid";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/uniqueid
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/timelib";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/timelib
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/keygroupsort";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/keygroupsort
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/keygrouprand";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/keygrouprand
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/keyrand";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/keyrand
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/exp";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/exp
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/isnumerical";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/isnumerical
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/escinject";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/escinject
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/getplayercount";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/getplayercount
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/usermsglib";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/usermsglib
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/inrange";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/inrange
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/entitylib";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/entitylib
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/es_install";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/es_install
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/es_checkversion";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/es_checkversion
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] corelib/clientcmd";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] corelib/clientcmd
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] est_init";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] est_init
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] gungame51";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] gungame51
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]       About:
                GunGame 5.1 (v5.1.466)

";
L 07/11/2010 - 15:01:07: [EventScripts]       About:
                GunGame 5.1 (v5.1.466)


L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]     Authors:
                Michael Barr (XE_ManUp)
                Luke Robinson (Monday)
                Warren Alpert
                Paul Smith (RideGuy)
                Deniz Sezen (your-name-here)

";
L 07/11/2010 - 15:01:07: [EventScripts]     Authors:
                Michael Barr (XE_ManUp)
                Luke Robinson (Monday)
                Warren Alpert
                Paul Smith (RideGuy)
                Deniz Sezen (your-name-here)


L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]     Website:
                http://www.gungame5.com/
";
L 07/11/2010 - 15:01:07: [EventScripts]     Website:
                http://www.gungame5.com/

CCommand::Tokenize: Encountered command which overflows the tokenizer buffer.. Skipping!
L 07/11/2010 - 15:01:07: Command: ;
L 07/11/2010 - 15:01:07: Invalid syntax.
L 07/11/2010 - 15:01:07:   Error location (console): (no script)
L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]    Custom_Addons:
                gg_winner_display (v2.0.0)
";
L 07/11/2010 - 15:01:07: [EventScripts]    Custom_Addons:
                gg_winner_display (v2.0.0)

L 07/11/2010 - 15:01:07: Command: 0 "[EventScripts]   [ enabled] joingandwinsounds";
L 07/11/2010 - 15:01:07: [EventScripts]   [ enabled] joingandwinsounds
L 07/11/2010 - 15:01:07: [EventScripts]------------------------

 


During an error in the console:


Counter-Strike: Source
Map: gg_fade
Players: 1 / 10
Build: 4259
Server Number: 5

ConVarRef gg_winner_display_ver doesn't point to an existing ConVar
SetConVar: No such cvar ( gg_winner_display_ver set to 2.0.0), skipping
ConVarRef mattie_syphon doesn't point to an existing ConVar
SetConVar: No such cvar ( mattie_syphon set to 1), skipping
ConVarRef eventscripts_gg5 doesn't point to an existing ConVar
SetConVar: No such cvar ( eventscripts_gg5 set to 5.1.466), skipping
ConVarRef eventscripts_gg doesn't point to an existing ConVar
SetConVar: No such cvar ( eventscripts_gg set to 5.1.466), skipping
ConVarRef spe_version doesn't point to an existing ConVar
SetConVar: No such cvar ( spe_version set to 1.5.0f r78), skipping
ConVarRef es_corelib_ver doesn't point to an existing ConVar
SetConVar: No such cvar ( es_corelib_ver set to 2.1.0.323), skipping
ConVarRef mani_nextmap doesn't point to an existing ConVar
SetConVar: No such cvar ( mani_nextmap set to gg_floatworld), skipping
ConVarRef mani_tickrate doesn't point to an existing ConVar
SetConVar: No such cvar ( mani_tickrate set to 67), skipping
No pure server whitelist. sv_pure = 0
Unable to initialize DirectSoundCapture. You won't be able to speak to other players.HDC подключился
Redownloading all lightmaps
Failed to load sound "dreist\joing\s1one.wav", file probably missing from disk/repository
Failed to load sound "last.wav", file probably missing from disk/repository
Failed to load sound "shot_enter.wav", file probably missing from disk/repository
Failed to load sound "01.wav", file probably missing from disk/repository
Failed to load sound "t.mp3", file probably missing from disk/repository
Achievements disabled: sv_nostats is set.
Наш Сайт http://tvrus.clan.su/
Наш второй сервер: 80.93.49.184:27022
Scoring will not start until both teams have players
Seth подключился
Joe подключился
Dave подключился
[KnifeSyphon] Any player can gain a health boost by killing someone with a knife.
Achievements disabled: sv_nostats is set.
Achievements disabled: sv_nostats is set.
Dave killed Joe with scout.
Seth killed HDC with scout.
Player: HDC - Damage Taken
-------------------------
Damage Taken from "Seth" - 297 in 1 hit
Achievements disabled: sv_nostats is set.
Achievements disabled: sv_nostats is set.
 Time 13:23:55 GMT
Через 1 SECOND произойдет перезагрузка игры
Seth killed Dave with scout.
Achievements disabled: sv_nostats is set.
[KnifeSyphon] Any player can gain a health boost by killing someone with a knife.
Achievements disabled: sv_nostats is set.
HDC killed Seth with m249.
HDC сейчас лидирует на уровне 2
Achievements disabled: sv_nostats is set.
HDC killed Joe with awp.
Achievements disabled: sv_nostats is set.
HDC сейчас лидирует на уровне 3
 Current map is gg_fade
Achievements disabled: sv_nostats is set.
Player: HDC - Damage Given
-------------------------
Damage Given to "Seth" - 118 in 2 hits
Damage Given to "Joe" - 111 in 1 hit
[KnifeSyphon] Any player can gain a health boost by killing someone with a knife.
Achievements disabled: sv_nostats is set.
Achievements disabled: sv_nostats is set.
Achievements disabled: sv_nostats is set.
Achievements disabled: sv_nostats is set.
Seth killed Dave with m249.
HDC killed Joe with ak47.
HDC сейчас лидирует на уровне 4
Achievements disabled: sv_nostats is set.
Achievements disabled: sv_nostats is set.
HDC killed Seth with g3sg1.
HDC сейчас лидирует на уровне 5
Achievements disabled: sv_nostats is set.
Next map is Map decided by vote
Achievements disabled: sv_nostats is set.
HDC killed Joe with aug.
HDC сейчас лидирует на уровне 6
HDC мульти-уровень!
Achievements disabled: sv_nostats is set.
Seth killed Dave with awp.
Joe killed HDC with m249.
Player: HDC - Damage Given
-------------------------
Damage Given to "Joe" - 335 in 5 hits
Damage Given to "Seth" - 64 in 1 hit
Player: HDC - Damage Taken
-------------------------
Damage Taken from "Joe" - 121 in 5 hits
Achievements disabled: sv_nostats is set.
Seth killed Dave with ak47.
 Time 13:24:55 GMT
Joe killed HDC with awp.
Player: HDC - Damage Taken
-------------------------
Damage Taken from "Joe" - 138 in 1 hit
Achievements disabled: sv_nostats is set.
Joe killed Dave with ak47.
Joe мульти-уровень!
HDC killed Seth with m4a1.
HDC сейчас лидирует на уровне 7
Achievements disabled: sv_nostats is set.
Achievements disabled: sv_nostats is set.
Joe killed HDC with g3sg1.
Player: HDC - Damage Given
-------------------------
Damage Given to "Seth" - 89 in 1 hit
Damage Given to "Joe" - 62 in 1 hit
Player: HDC - Damage Taken
-------------------------
Damage Taken from "Joe" - 111 in 2 hits
Achievements disabled: sv_nostats is set.
Achievements disabled: sv_nostats is set.
Dave killed Joe with m249.
Achievements disabled: sv_nostats is set.
Dave killed Seth with awp.
Achievements disabled: sv_nostats is set.
.:TV-RUS-2|GUNGAME-5.1|DM-TURBO!!!|Psy.Stats|tvrus.clan.su|FastDL ;):.
HDC suicided.
Player: HDC - Damage Taken
-------------------------
Damage Taken from "Joe" - 21 in 1 hit
Achievements disabled: sv_nostats is set.
Achievements disabled: sv_nostats is set.
Achievements disabled: sv_nostats is set.
Achievements disabled: sv_nostats is set.

Server connection timed out.
 


In/orangebox/cstrike/cfg/gungame51/logs only one also contains a file(GunGame5_1_466_Log):
*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.466                           IP: 80.93.49.185        *
*      SPE VERSION: 1.5.0f r78                      PORT: 27033               *
*         PLATFORM: POSIX                           DATE: 07-07-2010          *
*       ES VERSION: 2.1.0.323            ES CORE VERSION: 2.1.0.323           *
*       MM VERSION: 0                         SM VERSION: 0                   *
*     MANI VERSION: 1.2U VSP                 EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


The last broad gull from/orangebox/cstrike/logs and autoexec.cfg I apply.

Help please! The server very long remains empty and can perish :cry:

L0711015.rar
(10.77 KiB) Downloaded 821 times

autoexec.rar
(722 Bytes) Downloaded 830 times


p.s. At parametre disconnecting es_load gungame51, recalling in other command occurs normally.
Excuse for bad English :P
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Re: Debugging crashes

Postby WebJunkie » Sun Jul 11, 2010 7:20 pm

server experiencing crashes about every 15-20 min when populated with more than 4 to 5 ppl. Here is a link to download the logs in case the one i upload doesn't work. http://www.counterstrikepub.com/junkie/emfclanlogs.zip
Attachments
emfclanlogs.zip
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Postby ttc » Mon Jul 12, 2010 7:47 pm

Please, help with my problem.
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Postby XE_ManUp » Tue Jul 13, 2010 12:58 am

From another thread:
XE_ManUp wrote:There should be an EventScripts update some time soon that should resolve most if not all of the crashes that we are seeing. Stay tuned.

;)
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Postby Shadow » Tue Jul 13, 2010 1:22 am

Now this is good news and thank you for the update status this is encouraging :D
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Re:

Postby Miller » Tue Jul 13, 2010 7:23 am

XE_ManUp wrote:From another thread:
XE_ManUp wrote:There should be an EventScripts update some time soon that should resolve most if not all of the crashes that we are seeing. Stay tuned.

;)


I've been using eventscripts build 169 for almost 24 hours now and its not crashed since i started using it.
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Re: Debugging crashes

Postby ttc » Tue Jul 13, 2010 9:23 am

Has refreshed a server completely.
Source Python Extensions (SPE)
EventScripts CSS Public Beta OrangeBox v2.1.1.338 (July12)
gungame5_1_477

The server is not started, though in/orangebox/cstrike/cfg/gungame51/included_addon_configs there are files of customisation GunGame.

If to disable GunGame (//es_load gungame51) in autoexec.cfg - the server revives, but already without GunGame.

Loaded plugins:
---------------------
0: "Source Python Extensions, 2009 - 2010, your-name-here"
1: "Mattie's EventScripts, http://www.eventscripts.com, Version:2.1.1.338"
2: "Mani Admin Plugin 2009 V1.2U VSP Orange, http://www.mani-admin-plugin.com"
---------------------



I put back gungame5_1_466.
GunGame works!
On errors, in such installation, yet did not check.

In what a problem of new assemblage GunGame?
Excuse for bad English :P
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Postby XE_ManUp » Tue Jul 13, 2010 9:58 am

I do not know what the problem is, unless you can give me more information. It works on my machine - which is Windows.
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Re: Debugging crashes

Postby counterbud » Tue Jul 13, 2010 11:26 am

ttc wrote:Has refreshed a server completely.
Source Python Extensions (SPE)
EventScripts CSS Public Beta OrangeBox v2.1.1.338 (July12)
gungame5_1_477

The server is not started, though in/orangebox/cstrike/cfg/gungame51/included_addon_configs there are files of customisation GunGame.

If to disable GunGame (//es_load gungame51) in autoexec.cfg - the server revives, but already without GunGame.

Loaded plugins:
---------------------
0: "Source Python Extensions, 2009 - 2010, your-name-here"
1: "Mattie's EventScripts, http://www.eventscripts.com, Version:2.1.1.338"
2: "Mani Admin Plugin 2009 V1.2U VSP Orange, http://www.mani-admin-plugin.com"
---------------------



I put back gungame5_1_466.
GunGame works!
On errors, in such installation, yet did not check.

In what a problem of new assemblage GunGame?


I have exactly the same problem, apparently that is not the only script that makes the server crash since version to v2.1.1.338 EventScript I have the same problem with servsecurity on another of my servers.

I have a dedicated server and I'm on windows.

Sorry for my bad English
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Re: Debugging crashes

Postby underclocked » Tue Jul 13, 2010 7:16 pm

I WAS having constant crashes until I removed the sv_allow_wait_command 0 that we had to add a few weeks back..

Make sure you all set sv_allow_wait_command 1 in server.cfg if you have changed it recently.
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Re: Debugging crashes

Postby ZumZum » Tue Jul 13, 2010 8:46 pm

I will do tomorrow and update with these new versions, my server its gungame elimination .

Now i tested the new updates with bots , and have these errors in console
# ================================================
# >> GunGame 5.1 Exception Caught!
# ================================================
Traceback (most recent call last):
File "../eventscripts/es.py", line 269, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/core/addons/__init__.py", line 431, in call_event
current_event[name](event_var)
File "../eventscripts/gungame51/scripts/included/gg_elimination/gg_elimination.py", line 199, in player_death
{'attacker': event_var['es_attackername']}, True)
File "../eventscripts/gungame51/core/players/__init__.py", line 440, in saytext2
MessageManager().saytext2(self.userid, index, string, tokens, prefix)
File "../eventscripts/gungame51/core/messaging/__init__.py", line 283, in saytext2
%(prefix, self.__format_string(string, tokens, filter)), 0,
File "../eventscripts/gungame51/core/messaging/__init__.py", line 188, in __format_string
language = getPlayer(userid).getLanguage()
File "../eventscripts/_libs/python/playerlib.py", line 1294, in getPlayer
raise e
UseridError: '2' is an invalid userid
# ================================================


# ================================================
# >> GunGame 5.1 Exception Caught!
# ================================================
Traceback (most recent call last):
File "../eventscripts/es.py", line 276, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
# ================================================
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Re: Debugging crashes

Postby underclocked » Tue Jul 13, 2010 8:57 pm

Server is stable with dead weapon removal and earn nade both enabled. I'm still getting a few errors in the logs though.



*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.477                           IP: LOCALHOST           *
*      SPE VERSION: 1.5.0f r78                      PORT: 27016               *
*         PLATFORM: NT                              DATE: 07-13-2010          *
*       ES VERSION: 2.1.1.338            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 1.8.3-devV                SM VERSION: 0                   *
*     MANI VERSION: 1.2U VSP                 EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [07/13/2010 @ 15:44:16]          TOTAL OCCURENCES: [0021]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 276, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [07/13/2010 @ 15:44:16]          TOTAL OCCURENCES: [0037]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 276, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server
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Re: Debugging crashes

Postby Miezy » Tue Jul 13, 2010 11:04 pm

Hay gungame 5.1 support and admins :)
I have problem after today eventscripts and gungame 5.1 updated i can't connect my server with rcon...
Unable to connect remote server
I add comands in server.cfg
log on
sv_logflush 1
sv_logdetails 1
eventscripts_debug 7
eventscripts_debuglog 1
And mby you can say something about other errors :)
Attachments
css_gungame.log
Unable to connect remote server
(184.9 KiB) Downloaded 847 times
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Re: Debugging crashes

Postby lastrider » Wed Jul 14, 2010 12:06 am

After updating to GG v5.1.477 and updating to the latest ES (released 13/07/10), I'm experiencing instant crashing on players joining a team. The server just restarts to the default start line map. (Something interesting I noticed. The game does not crash on the first map after a restart, it only starts crashing after the map changes either by sm_mapchange or after a winner. When changing the startline to set a new different start map, the server again doesn't crash on the first map, only starts crashing/restarting after a mapchange.)

Note: At first I couldn't get the servers to start until I set sv_allow_wait_command 1 in servers.cfg

Also I can't do a plugin_print from rcon like the person above me, it's ever since the GG or ES update or perhaps both, I get
Unable to connect to remote server (85.234.148.14:27035). Rcon worked fine before I ran the updates.

I've uploaded all my other logs into the .zip file attached. It includes the logs found in cstrike/logs, the GG logs and also 2 SourceMod logs. (Another interesting note, even though I have SM installed, the SM version appears as 0 in the GG log.)

Hopefully this of some help and we can resolve the problems.
Attachments
logs.zip
All the log files :)
(368.2 KiB) Downloaded 784 times
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