[OLD] Known Issues With Orange Box

Announcements about GunGame5.1

Postby redned » Sun Jul 04, 2010 5:48 pm

Ok all seemed ok for a while then started to get crashes on grenade level:
17:41:28 Loaded plugins:
---------------------
0:<TAB>"Source Python Extensions, 2009 - 2010, your-name-here"
1:<TAB>"Mattie's EventScripts, http://www.eventscripts.com, Version:2.1.0.326"
2:<TAB>"Mani Admin Plugin 2009 V1.2U VSP Orange, http://www.mani-admin-plugin.com"
---------------------
system OpenSuse 11.2 2x dual opt 8gb ram

Not enough parameters: write string saytext2
Not enough parameters: write string saytext2
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/7f4b3d91-b0aa-faac-35f6a319-0d0dec2e.dmp
./srcds_run: line 341: 5699 Segmentation fault $HL_CMD


the "Not enough parameters: write string saytext2 " appears 100's of times in the logs of server

gg logs just contain
*******************************************************************************
* v5.1.454 *
* GUNGAME v5.1 ERROR LOGGING *
* HTTP://WWW.GUNGAME5.COM/ *
* *
* GG VERSION: 5.1.457 IP: 94.136.46.16 *
* SPE VERSION: 0 PORT: 27030 *
* PLATFORM: POSIX DATE: 07-04-2010 *
* ES VERSION: 2.1.0.326 ES CORE VERSION: 2.1.0.323 *
* MM VERSION: 0 SM VERSION: 0 *
* MANI VERSION: 1.2U VSP EST VERSION: 0 *
* *
*******************************************************************************
edit - it seems to occur if you kill 2 people with the gun before grenade or if you knife while on grenade.
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Postby Diedy » Mon Jul 05, 2010 2:53 pm

Gungame Läuft nur nach mapchange time out was kann ich tun ????
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Re: Known Issues With Orange Box

Postby dovehunter » Mon Jul 05, 2010 7:26 pm

I had the problem with the nade level craashing the server so i changed it to where you have a gun on nade level and have to earn nades and took unlimited nades off and it works fine, but it crashes when going to next map and also if you team switch it crashes server can you please help with that????
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Postby maddog5364 » Tue Jul 06, 2010 1:43 am

i need help with gungame 5.1 because at the end of every map change my server crashes. How do i fix this?? Also i have gg_multikill_override 0 but yet randomly it will make levels take like 3 kills to level up and then other weapons will take 0 levels to level up. How do i fix this??

Please Help!!!

Thanks
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Postby yMHuK » Tue Jul 06, 2010 11:54 am

Who can help with this error:

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [07/04/2010 @ 21:20:33] TOTAL OCCURENCES: [0003]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 211, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
raise PlayerError, 'Player has left server'

PlayerError: Player has left server

Linux CSS Server crashes some time with thit bug.
Somebody helps, please.
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Re:

Postby Monday » Tue Jul 06, 2010 8:41 pm

yMHuK wrote:Who can help with this error:

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [07/04/2010 @ 21:20:33] TOTAL OCCURENCES: [0003]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 211, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
raise PlayerError, 'Player has left server'

PlayerError: Player has left server

Linux CSS Server crashes some time with thit bug.
Somebody helps, please.


We have not researched this a lot, but it appears to be an ES bug... So its not something we may be able to fix.
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Postby yMHuK » Wed Jul 07, 2010 1:34 pm

Ok, thanks.
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Re: Known Issues With Orange Box

Postby AustinPowers » Fri Jul 09, 2010 11:02 pm

i need help with getting my gg working i got sourcmod working but can seem to get gg working with orangebox heres my gg server ip 216.245.206.13:27015
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Postby Miezy » Mon Jul 12, 2010 10:30 pm

admins, when we get new version of gungame5.1 for linux with bug fixes? I think linux users are much more than windows.(server)(orangebox) Thx for gungame5.1 realy good mod,but im waiting for updates,becouse server crashing randomly :( Thx again :)
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Postby XE_ManUp » Tue Jul 13, 2010 12:57 am

We are awaiting another official release of EventScripts that fixes pretty much all of the issues that remain.
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Postby pyro » Tue Jul 13, 2010 1:53 am

Linux is gay!! Windows ftw!! Lol
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Re: Known Issues With Orange Box

Postby fragglevioks.fr » Tue Jul 13, 2010 7:42 am

@dev team : Thanks for your hard work !

Just a report from the last MAJ :

- Linux debian lenny 64
- Mani 1.2U
- Eventscript MAJ 13/07/2010
- GG5.1 477
- SPE MAJ 03/07/2010

---------------------
0:      "Source Python Extensions, 2009 - 2010, your-name-here"
1:      "Mattie's EventScripts, http://www.eventscripts.com, Version:2.1.1.338"
2:      "Mani Admin Plugin 2009 V1.2U VSP Orange, www.mani-admin-plugin.com"
---------------------


In the logs we have many many :
....
Unknown command "wait"
Unknown command "wait"
Unknown command "wait"
....


Our GG5.1 seems to be working but he doesn't appears as Online. We can't see him, he appears as OFFLINE.
Maybe it isn't a bug from GG, but i have to report it because i don't know why he appears as offline.
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Postby XE_ManUp » Tue Jul 13, 2010 8:14 am

The new EventScripts requires sv_allow_wait_command 1
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Re:

Postby Miezy » Tue Jul 13, 2010 8:58 am

pyro wrote:Linux is gay!! Windows ftw!! Lol

cmon guy,try linux and you never use windows for servers :)
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Re:

Postby fragglevioks.fr » Tue Jul 13, 2010 10:57 am

XE_ManUp wrote:The new EventScripts requires sv_allow_wait_command 1


I had missed something :(

thanks a lot
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Re: Known Issues With Orange Box

Postby Jamese1991 » Tue Jul 13, 2010 2:31 pm

For some reason when I added the new GG5.1 and the new EventScripts CS:S Public Beta: OrangeBox v2.1.1.338 the server does not start. I can take the es_load gungame51 out of the auto.exe and the server starts up. I have everything else that requires this GG5.1 to work. I had the other GG5.1 before todays update and it started up and worked just fine except for the crashing. I have deleted everything twice and redone everything but still the server does not come back up with GG5.1 loaded. I also added that command you posted earlier to add to the server.cfg sv_allow_wait_command 1 and that still doesn't make a difference. I am running a Windows O/S. Also I did notice that when I added the new GG5.1 all of the new CFG files to appear, but the server just doesn't start up trying to load GG5.1. I don't have source mod running either. The only things running on this test server is down below. Is anyone else having this problem or know the fix?

Mani Admin 1.2U
Meta Mod 1.8.2
Event Scripts 2.1.1.338
GG5.1 5.1.477
SPE = new version that came out July 3


Thanks,
James
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Re: Known Issues With Orange Box

Postby daggerclan » Tue Jul 13, 2010 5:31 pm

I can confirm what James says above. I have the exact same situation with a fresh install. I turned on debug and loaded gungame from HLSW console and got the log attached below.
The crazy thing that happened was I saw in HLSW the game jumped IP addresses when gungame loaded !! This game server runs on IP 205.234.153.43:27015 and it jumped to 205.234.153.42:27015. That is the main IP of my dedicated server and I already have another game running on that address. In HLSW I could see the server names switching back and forth every couple seconds!! Really wierd !!

console log of crash attached:


Nothing in the error log:

*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.477                           IP: 205.234.153.43      *
*      SPE VERSION: 1.5.0f r78                      PORT: 27015               *
*         PLATFORM: NT                              DATE: 07-13-2010          *
*       ES VERSION: 2.1.1.338            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 1.8.2V                    SM VERSION: 0                   *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************
Attachments
l0713014.log
(167.16 KiB) Downloaded 935 times
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Re: Known Issues With Orange Box

Postby MikE3D » Tue Jul 13, 2010 10:56 pm


*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.477                           IP: 64.94.238.170       *
*      SPE VERSION: 1.5.0f r78                      PORT: 27015               *
*         PLATFORM: NT                              DATE: 07-13-2010          *
*       ES VERSION: 2.1.1.338            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 1.8.2V                    SM VERSION: 0                   *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [07/13/2010 @ 11:23:09]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 276, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [07/13/2010 @ 13:11:35]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 269, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/gungame51.py", line 569, in player_disconnect
    LeaderManager().disconnected_leader(userid)
  File "../eventscripts/gungame51/core/leaders/__init__.py", line 278, in disconnected_leader
    [es.getplayername(x) for x in self.current]),

TypeError: sequence item 1: expected string, int found
 
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Re: Known Issues With Orange Box

Postby MikE3D » Wed Jul 14, 2010 2:56 am

daggerclan wrote:I can confirm what James says above. I have the exact same situation with a fresh install. I turned on debug and loaded gungame from HLSW console and got the log attached below.
The crazy thing that happened was I saw in HLSW the game jumped IP addresses when gungame loaded !! This game server runs on IP 205.234.153.43:27015 and it jumped to 205.234.153.42:27015. That is the main IP of my dedicated server and I already have another game running on that address. In HLSW I could see the server names switching back and forth every couple seconds!! Really wierd !!

console log of crash attached:


I can confirm that this is happening to me as well. When gungame is loaded it starts to use the main IP of my dedicated server and not another IP assigned.
.169 is the main IP of the box and 64.94.238.170:27015 is suppose to be the IP of the GameServer. I can view the server through HLSW on my Home PC for .170 w/o GG5.1 loaded but as soon as I load GG5.1, it can't.

I RDP on the server when GG5.1 is loaded, I can view the GameServer for both ip's, .169 and .170 but can only rcon through HLSW for .169

If you need help in debugging this, PM me I should be available most nights.
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Re: Known Issues With Orange Box

Postby Budda » Wed Jul 14, 2010 3:56 am

Jamese1991 wrote:For some reason when I added the new GG5.1 and the new EventScripts CS:S Public Beta: OrangeBox v2.1.1.338 the server does not start. I can take the es_load gungame51 out of the auto.exe and the server starts up. I have everything else that requires this GG5.1 to work. I had the other GG5.1 before todays update and it started up and worked just fine except for the crashing. I have deleted everything twice and redone everything but still the server does not come back up with GG5.1 loaded. I also added that command you posted earlier to add to the server.cfg sv_allow_wait_command 1 and that still doesn't make a difference. I am running a Windows O/S. Also I did notice that when I added the new GG5.1 all of the new CFG files to appear, but the server just doesn't start up trying to load GG5.1. I don't have source mod running either. The only things running on this test server is down below. Is anyone else having this problem or know the fix?

Mani Admin 1.2U
Meta Mod 1.8.2
Event Scripts 2.1.1.338
GG5.1 5.1.477
SPE = new version that came out July 3


Thanks,
James




I am also having this problem. got fresh install on a windows server.Upload everything many times. ES and spe are loading up but when i try to load gungame the server just crashes trying es_load gungame51 in servers console (No results were returned. is all i keep getting) and by puting it into autoexe.cfg with the same results.also have got sv_allow_wait_command 1 in my server.cfg and autoexe.cfg



Results:
Loaded plugins:
---------------------
0: "Mattie's EventScripts, http://www.eventscripts.com, Version:2.1.1.338"
1: "Metamod:Source 1.8.2"
2: "Source Python Extensions, 2009 - 2010, your-name-here"
---------------------

Server runs fine until i try to load gungame then it's a automatic crash. i don't what else to try. anyone have any ideals on what to try?
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