XE_ManUp wrote:Yep - give us the logs like stated in the top post! Right now we are running off of word of mouth. We NEED to SEE the LOGS! lol
XE_ManUp wrote:From another thread:XE_ManUp wrote:There should be an EventScripts update some time soon that should resolve most if not all of the crashes that we are seeing. Stay tuned.
ttc wrote:Has refreshed a server completely.
Source Python Extensions (SPE)
EventScripts CSS Public Beta OrangeBox v2.1.1.338 (July12)
gungame5_1_477
The server is not started, though in/orangebox/cstrike/cfg/gungame51/included_addon_configs there are files of customisation GunGame.
If to disable GunGame (//es_load gungame51) in autoexec.cfg - the server revives, but already without GunGame.Loaded plugins:
---------------------
0: "Source Python Extensions, 2009 - 2010, your-name-here"
1: "Mattie's EventScripts, http://www.eventscripts.com, Version:2.1.1.338"
2: "Mani Admin Plugin 2009 V1.2U VSP Orange, http://www.mani-admin-plugin.com"
---------------------
I put back gungame5_1_466.
GunGame works!
On errors, in such installation, yet did not check.
In what a problem of new assemblage GunGame?
# ================================================
# >> GunGame 5.1 Exception Caught!
# ================================================
Traceback (most recent call last):
File "../eventscripts/es.py", line 269, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/core/addons/__init__.py", line 431, in call_event
current_event[name](event_var)
File "../eventscripts/gungame51/scripts/included/gg_elimination/gg_elimination.py", line 199, in player_death
{'attacker': event_var['es_attackername']}, True)
File "../eventscripts/gungame51/core/players/__init__.py", line 440, in saytext2
MessageManager().saytext2(self.userid, index, string, tokens, prefix)
File "../eventscripts/gungame51/core/messaging/__init__.py", line 283, in saytext2
%(prefix, self.__format_string(string, tokens, filter)), 0,
File "../eventscripts/gungame51/core/messaging/__init__.py", line 188, in __format_string
language = getPlayer(userid).getLanguage()
File "../eventscripts/_libs/python/playerlib.py", line 1294, in getPlayer
raise e
UseridError: '2' is an invalid userid
# ================================================
# ================================================
# >> GunGame 5.1 Exception Caught!
# ================================================
Traceback (most recent call last):
File "../eventscripts/es.py", line 276, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
# ================================================
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