Probleme fin de partie (Problem endgame)

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Probleme fin de partie (Problem endgame)

Postby Exe » Mon Jul 05, 2010 1:32 pm

Salut :D ,

Je viens solliciter votre aide car j'ai un petit soucis avec le mode gungam 51 comme vous vous en doutez ^^
Donc c'est assez simple, lorsque que quelqu'un gagne la map en donnant le dernier coup de couteau le serveur reboot tout seul et revient sur le dust2 qui est la map de départ...
Je ne suis pas super experimenté donc dites moi ce que je peux faire pour vous aidez a trouver ce problème avec moi..

Merci d'avance :)

Translated at translate.google.com wrote:Hello,

I am seeking your help because I have a little trouble with the way GunGame 51 as you can imagine ^ ^
So it's pretty simple, when someone wins the map giving the last stab the server reboots itself and comes back on the map dust2 is starting ...
I'm not super experienced, so tell me what I can do to help you find a problem with me ..

Thank you in advance
Exe

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Re: Probleme fin de partie

Postby Exe » Mon Jul 05, 2010 1:38 pm

J'ai trouvé ceci dans le screenlog:

L 07/05/2010 - 13:58:43: "|ATO| Ted<6><BOT><CT>" killed "|ATO| Nick<7><BOT><TERRORIST>" with "knife"
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/7803bcfd-fcf8-478e-7224a6cd-505a0614.dmp
success = yes
response: CrashID=bp-8e3e20cb-5b3f-43b1-8eb4-74a9f2100705


L 07/05/2010 - 13:13:24: "|ATO| Paul<2><BOT><CT>" killed "|ATO| Will<3><BOT><TERRORIST>" with "knife"
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/7a7d1c49-837c-d4ab-6b7733be-36ea716d.dmp
success = yes
response: CrashID=bp-d9aa5c95-b41d-4487-b29f-3aad32100705

J'espère que ça vous sera utile...

Merci

Translated by translate.google.com wrote:I found this in the ScreenLog:

L 07/05/2010 - 1:58:43 p.m.: "| ATO | Ted <6> <BOT> <CT>" killed "| ATO | Nick <7> <BOT> <TERRORIST>" with "knife"
PreMinidumpCallback: how to dump updating '
Uploading dump (in-process) [proxy'']
/ Tmp/dumps/7803bcfd-fcf8-478e-7224a6cd-505a0614.dmp
success = yes
reply: CrashID = bp-5b3f-43b1-8e3e20cb-8eb4-74a9f2100705


L 07/05/2010 - 1:13:24 p.m.: "| ATO | Paul <2> <BOT> <CT>" killed "| ATO | Will <3> <BOT> <TERRORIST>" with "knife"
PreMinidumpCallback: how to dump updating '
Uploading dump (in-process) [proxy'']
/ Tmp/dumps/7a7d1c49-837c-d4ab-6b7733be-36ea716d.dmp
success = yes
reply: = bp-CrashID d9aa5c95-B41D-4487-b29f-3aad32100705

Hopefully it will be useful ...

Thank you
Thank you in advance
Exe

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Postby Monday » Mon Jul 05, 2010 5:26 pm

Nous offrons seulement un soutien en anglais.

(We only offer support in english.)
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Re: Probleme fin de partie (Problem endgame)

Postby -=k2=- » Fri Jul 09, 2010 11:29 am

Monday,

I'll catch up this request in french if you don't mind.
I will advise first to set the serveur will all latest release like Xmanup recommends
Hoping this helps.

Bonjour Exe,

la première chose a faire est de mettre ton serveur a jur concernant les plugins de base cad:
1. EventScripts
*EventScripts for Windows Servers: http://build.eventscripts.com/2010-06-27/fa137ab7a2d7/es2-ob-windows_bld2.zip (27-Jun-2010)
* EventScripts for Linux Servers (27-Jun-2010):http://build.eventscripts.com/2010-06-27/fa137ab7a2d7/es2-ob-linux_bld2.tgz
2. Source Python Extensions (SPE) (3-Jul-2010): http://forums.eventscripts.com/viewtopic.php?p=269624#p269624
3. GunGame5.1 (7-Jul-2010) - 5.1.466: http://addons.eventscripts.com/addons/view/gungame51
4. Hotfix pack 2 for EventScripts (3-Jul-2010) : http://forums.gungame5.com/download/file.php?id=257
* Contains the hotfix for cfglib by Monday

moi je l'ai fait en reconstruisant un serv de scratch et ca marche ...presque bien voir serveur test ici: 91.121.181.138:27090
Part bien d'un serveur "clean" cad sans ancienne version de mattie ou de gungame deja installéé!!!

Donc le post original qui donne les derniers packs a mettre a jour est ici: http://forums.gungame5.com/viewtopic.php?f=70&t=1369
Il est mis a jour régulièrement de ces temps ci au gré des bugs résolus donc a regarder ce post souvent.

Bon frags

-=k2=-
Sysadmin du Clan des Do0zEr
-=k2=-

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Postby Exe » Sun Jul 25, 2010 10:48 am

Salut,
merci de m'avoir répondu, je n'ai pas eu le temps de passer sur le forum ces jours ci, mais j'étais arrivé à faire fonctionner mon serveur gungame... Mais depuis les dernieres mises a jour de valve encore, j'ai un autre bug, en effet sans vraiment de raison particulière en jouant une partie normalement le serveur plante tout seul et redemarre ... aujourd hui j'ai tenter une reinstallation complete; nouvelle installation serveur + derniere version matties, sp extensions et rien d autre pour etre sur que ca ne vienne pas d'un autre plugin et rien a faire donc si vous auriez une idée... Demandez moi si vous avez besoin d autre renseignement..
Merci d'avance :)

Ps: J'ai mis en pieces jointe le screenlog.0
Attachments
screenlog.txt
(796.16 KiB) Downloaded 1078 times
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Postby Shadow » Sun Jul 25, 2010 2:57 pm

Exe,

Ils ne donnent pas de support en français. Tu devras transcrire le tout en anglais si tu veux de l’assistance. Mais je peux peut-être t’aider si tu me laisses voir tes config comme la dernière fois.
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Postby Exe » Sun Jul 25, 2010 5:06 pm

Merci Shadow ^^,

Que veux tu que je te montre exactement ?

Sinon j'ai un serveur dédié kimsufi 750G avec debian50 64bits installé dessus à jour, j'ai installé les plugin eventscripts 2.1.1, sp extensions ep2 et donc GunGame 5.1.478

Voila merci encore ;)
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Postby Shadow » Sun Jul 25, 2010 5:32 pm

Je t'ai pris pour quelqu'un d'autre que j'ai aider la semaine passé... désolé :D

J'ai déjà eu un problème similaire, et c'était mes fichiers de configs qui pointaient sur un mauvais fichier de map vide ou manquant qui faisait redémarrer ma console et revenait à ma map de départ.

As-tu essayé le URL http://forums.gungame5.com/viewtopic.php?f=70&t=1389 pour déboguer? Si tu veux je peux par la suite t'aider je peux t'aider à traduire en anglais et le poster pour voir se quìls vont dire!

probablement tu as la bonne version mais juste au cas ou... Tu dit que tu as installé les plugin eventscripts 2.1.1, tu veux dire la version est 2.1.1.338?
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Postby Exe » Wed Jul 28, 2010 2:07 pm

Salut, encore merci pour ton aide shadow...

Et bien voilà nouvelle mise à jour et nouveau problème, maintenant quand je lance le mode gungame (481) j'ai des erreurs et le serveur essaye de se relancer toute les 10 secondes voici le log console:


Server logging enabled.
Server logging data to file logs/L0728012.log
L 07/28/2010 - 15:02:05: Log file started (file "logs/L0728012.log") (game "/home/serveurcss/serveur_gungame0/css/orangebox/cstrike") (version "4276")
L 07/28/2010 - 15:02:05: server_cvar: "mp_roundtime" "1.75"
[1/8] Initializing GunGame $version...
[2/8] Executing configs...
gg_afk_settings.cfg
gg_en_config.cfg
gg_objectives_settings.cfg
gg_punishment_settings.cfg
gg_default_addons.cfg
gg_multi_nade.cfg
gg_warmup_round.cfg
gg_nade_bonus.cfg
gg_friendlyfire.cfg
gg_leaderweapon_warning.cfg
gg_turbo.cfg
gg_random_spawn.cfg
gg_earn_nade.cfg
gg_handicap.cfg
gg_deathmatch.cfg
gg_dead_strip.cfg
gg_spawnpoints.cfg
gg_convert.cfg
gg_knife_elite.cfg
gg_map_vote.cfg
gg_knife_pro.cfg
gg_welcome_msg.cfg
gg_multi_level.cfg
gg_noblock.cfg
gg_stats_logging.cfg
gg_reload.cfg
gg_dissolver.cfg
gg_spawn_protect.cfg
gg_elimination.cfg
[EventScripts] Loaded gungame51
Network: IP 91.121.222.120, mode MP, dedicated Yes, ports 27040 SV / 27006 CL
L 07/28/2010 - 15:02:05: server_cvar: "mp_c4timer" "35"
L 07/28/2010 - 15:02:05: server_cvar: "mp_freezetime" "5"
L 07/28/2010 - 15:02:05: server_cvar: "mp_autoteambalance" "0"
L 07/28/2010 - 15:02:05: server_cvar: "mp_flashlight" "1"
L 07/28/2010 - 15:02:05: server_cvar: "mp_limitteams" "0"
L 07/28/2010 - 15:02:05: server_cvar: "sv_accelerate" "5"
L 07/28/2010 - 15:02:05: server_cvar: "sv_pausable" "1"
maxplayers set to 16
L 07/28/2010 - 15:02:05: Log file closed
Server logging data to file logs/L0728013.log
L 07/28/2010 - 15:02:05: Log file started (file "logs/L0728013.log") (game "/home/serveurcss/serveur_gungame0/css/orangebox/cstrike") (version "4276")
L 07/28/2010 - 15:02:05: Loading map "de_dust2"
L 07/28/2010 - 15:02:05: server cvars start
L 07/28/2010 - 15:02:05: "eventscripts_gg5" = "5.1.481"
L 07/28/2010 - 15:02:05: "eventscripts_gg" = "5.1.481"
L 07/28/2010 - 15:02:05: "gg_elimination" = "0"
L 07/28/2010 - 15:02:05: "gg_spawn_protect" = "0"
L 07/28/2010 - 15:02:05: "gg_dissolver" = "0"
L 07/28/2010 - 15:02:05: "gg_reload" = "0"
L 07/28/2010 - 15:02:05: "gg_stats_logging" = "0"
L 07/28/2010 - 15:02:05: "gg_noblock" = "0"
L 07/28/2010 - 15:02:05: "gg_multi_level" = "0"
L 07/28/2010 - 15:02:05: "gg_welcome_msg" = "0"
L 07/28/2010 - 15:02:05: "gg_knife_pro" = "0"
L 07/28/2010 - 15:02:05: "gg_map_vote" = "0"
L 07/28/2010 - 15:02:05: "gg_knife_elite" = "0"
L 07/28/2010 - 15:02:05: "gg_convert" = "0"
L 07/28/2010 - 15:02:05: "gg_spawnpoints" = "0"
L 07/28/2010 - 15:02:05: "gg_dead_strip" = "0"
L 07/28/2010 - 15:02:05: "gg_deathmatch" = "0"
L 07/28/2010 - 15:02:05: "gg_handicap_no_reconnect" = "0"
L 07/28/2010 - 15:02:05: "gg_handicap_max" = "0"
L 07/28/2010 - 15:02:05: "gg_handicap" = "0"
L 07/28/2010 - 15:02:05: "gg_earn_nade" = "0"
L 07/28/2010 - 15:02:05: "gg_random_spawn" = "0"
L 07/28/2010 - 15:02:05: "gg_turbo" = "0"
L 07/28/2010 - 15:02:05: "gg_leaderweapon_warning" = "0"
L 07/28/2010 - 15:02:05: "gg_friendlyfire" = "0"
L 07/28/2010 - 15:02:05: "gg_nade_bonus" = "0"
L 07/28/2010 - 15:02:05: "gg_multi_nade" = "0"
L 07/28/2010 - 15:02:05: "gg_retry_punish" = "0"
L 07/28/2010 - 15:02:05: "gg_tk_punish" = "0"
L 07/28/2010 - 15:02:05: "gg_suicide_punish" = "0"
L 07/28/2010 - 15:02:05: "gg_afk_punish" = "0"
L 07/28/2010 - 15:02:05: "gg_bomb_exploded_levels" = "0"
L 07/28/2010 - 15:02:05: "gg_bomb_defused_levels" = "0"
L 07/28/2010 - 15:02:05: "gg_map_obj" = "0"
L 07/28/2010 - 15:02:05: "gg_weapon_order_random_excluded" = "weapon_short,nade_bonus_order"
L 07/28/2010 - 15:02:05: "gg_weapon_order_random" = "0"
L 07/28/2010 - 15:02:05: "gg_weapon_order_sort_type" = "0"
L 07/28/2010 - 15:02:05: "gg_weapon_order_file" = "0"
L 07/28/2010 - 15:02:05: "gg_warmup_round" = "0"
L 07/28/2010 - 15:02:05: "gg_multikill_override" = "0"
L 07/28/2010 - 15:02:05: "spe_version" = "1.5.0f r78"
L 07/28/2010 - 15:02:05: "es_corelib_ver" = "2.1.1.336"
L 07/28/2010 - 15:02:05: "mattie_eventscripts" = "1"
L 07/28/2010 - 15:02:05: "eventscripts_ver" = "2.1.1.338"
L 07/28/2010 - 15:02:05: "mp_teamplay" = "0"
L 07/28/2010 - 15:02:05: "mp_falldamage" = "0"
L 07/28/2010 - 15:02:05: "mp_weaponstay" = "0"
L 07/28/2010 - 15:02:05: "mp_forcerespawn" = "1"
L 07/28/2010 - 15:02:05: "mp_footsteps" = "1"
L 07/28/2010 - 15:02:05: "mp_flashlight" = "1"
L 07/28/2010 - 15:02:05: "mp_autocrosshair" = "1"
L 07/28/2010 - 15:02:05: "decalfrequency" = "10"
L 07/28/2010 - 15:02:05: "mp_teamlist" = "hgrunt;scientist"
L 07/28/2010 - 15:02:05: "mp_allowNPCs" = "1"
L 07/28/2010 - 15:02:05: "mp_hostagepenalty" = "13"
L 07/28/2010 - 15:02:05: "bot_quota" = "0"
L 07/28/2010 - 15:02:05: "sv_alltalk" = "0"
L 07/28/2010 - 15:02:05: "mp_respawnwavetime" = "10.0"
L 07/28/2010 - 15:02:05: "mp_tournament" = "0"
L 07/28/2010 - 15:02:05: "tf_arena_preround_time" = "10"
L 07/28/2010 - 15:02:05: "tf_arena_round_time" = "0"
L 07/28/2010 - 15:02:05: "tf_arena_max_streak" = "3"
L 07/28/2010 - 15:02:05: "tf_arena_use_queue" = "1"
L 07/28/2010 - 15:02:05: "mp_teams_unbalance_limit" = "1"
L 07/28/2010 - 15:02:05: "mp_maxrounds" = "0"
L 07/28/2010 - 15:02:05: "mp_winlimit" = "0"
L 07/28/2010 - 15:02:05: "mp_disable_respawn_times" = "0"
L 07/28/2010 - 15:02:05: "mp_stalemate_meleeonly" = "0"
L 07/28/2010 - 15:02:05: "mp_forceautoteam" = "0"
L 07/28/2010 - 15:02:05: "mp_autoteambalance" = "0"
L 07/28/2010 - 15:02:05: "mp_stalemate_enable" = "0"
L 07/28/2010 - 15:02:05: "mp_match_end_at_timelimit" = "0"
L 07/28/2010 - 15:02:05: "mp_timelimit" = "0"
L 07/28/2010 - 15:02:05: "mp_fraglimit" = "0"
L 07/28/2010 - 15:02:05: "nextlevel" = ""
L 07/28/2010 - 15:02:05: "sv_gravity" = "800"
L 07/28/2010 - 15:02:05: "sv_stopspeed" = "100"
L 07/28/2010 - 15:02:05: "sv_noclipaccelerate" = "5"
L 07/28/2010 - 15:02:05: "sv_noclipspeed" = "5"
L 07/28/2010 - 15:02:05: "sv_specaccelerate" = "5"
L 07/28/2010 - 15:02:05: "sv_specspeed" = "3"
L 07/28/2010 - 15:02:05: "sv_specnoclip" = "1"
L 07/28/2010 - 15:02:05: "sv_maxspeed" = "320"
L 07/28/2010 - 15:02:05: "sv_accelerate" = "5"
L 07/28/2010 - 15:02:05: "sv_airaccelerate" = "10"
L 07/28/2010 - 15:02:05: "sv_wateraccelerate" = "10"
L 07/28/2010 - 15:02:05: "sv_waterfriction" = "1"
L 07/28/2010 - 15:02:05: "sv_footsteps" = "1"
L 07/28/2010 - 15:02:05: "sv_rollspeed" = "200"
L 07/28/2010 - 15:02:05: "sv_rollangle" = "0"
L 07/28/2010 - 15:02:05: "sv_friction" = "4"
L 07/28/2010 - 15:02:05: "sv_bounce" = "0"
L 07/28/2010 - 15:02:05: "sv_stepsize" = "18"
L 07/28/2010 - 15:02:05: "r_VehicleViewDampen" = "1"
L 07/28/2010 - 15:02:05: "r_JeepViewDampenFreq" = "7.0"
L 07/28/2010 - 15:02:05: "r_JeepViewDampenDamp" = "1.0"
L 07/28/2010 - 15:02:05: "r_JeepViewZHeight" = "10.0"
L 07/28/2010 - 15:02:05: "r_AirboatViewDampenFreq" = "7.0"
L 07/28/2010 - 15:02:05: "r_AirboatViewDampenDamp" = "1.0"
L 07/28/2010 - 15:02:05: "r_AirboatViewZHeight" = "0.0"
L 07/28/2010 - 15:02:05: "mp_friendlyfire" = "0"
L 07/28/2010 - 15:02:05: "mp_fadetoblack" = "0"
L 07/28/2010 - 15:02:05: "mp_startmoney" = "800"
L 07/28/2010 - 15:02:05: "mp_roundtime" = "1.75"
L 07/28/2010 - 15:02:05: "mp_freezetime" = "5"
L 07/28/2010 - 15:02:05: "mp_c4timer" = "35"
L 07/28/2010 - 15:02:05: "mp_limitteams" = "0"
L 07/28/2010 - 15:02:05: "sv_nostats" = "0"
L 07/28/2010 - 15:02:05: "sv_cheats" = "0"
L 07/28/2010 - 15:02:05: "sv_pausable" = "1"
L 07/28/2010 - 15:02:05: "sv_contact" = ""
L 07/28/2010 - 15:02:05: "sv_voiceenable" = "1"
L 07/28/2010 - 15:02:05: "tv_enable" = "0"
L 07/28/2010 - 15:02:05: "deathmatch" = "1"
L 07/28/2010 - 15:02:05: "coop" = "0"
L 07/28/2010 - 15:02:05: "tv_password" = ""
L 07/28/2010 - 15:02:05: "tv_relaypassword" = ""
L 07/28/2010 - 15:02:05: "sv_password" = ""
L 07/28/2010 - 15:02:05: "sv_tags" = ""
L 07/28/2010 - 15:02:05: server cvars end
L 07/28/2010 - 15:02:06: Started map "de_dust2" (CRC "1413637712")
[EventScripts] Map Loading Mattie's EventScripts plugin...
[EventScripts] Loaded successfully.
ConVarRef room_type doesn't point to an existing ConVar
Unknown command "wait"
Unknown command "wait"
Unknown command "wait"
Unknown command "wait"
.
[EventScripts Version Check] Server is up-to-date.
L 07/28/2010 - 15:02:06: .
[EventScripts Version Check] Server is up-to-date.
L 07/28/2010 - 15:02:06: server_cvar: "sv_stopspeed" "75"
Unknown command "wait"
Unknown command "wait"
Unknown command "wait"
Executing dedicated server config file
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway.
baseuser.cpp (424) : Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/baseuser.cpp 424 Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Server logging enabled.
L 07/28/2010 - 15:02:06: Log file closed
Server logging data to file logs/L0728014.log
L 07/28/2010 - 15:02:06: Log file started (file "logs/L0728014.log") (game "/home/serveurcss/serveur_gungame0/css/orangebox/cstrike") (version "4276")
L 07/28/2010 - 15:02:06: World triggered "Round_Start"
Unknown command "wait"
Unknown command "wait"
L 07/28/2010 - 15:02:06: server_cvar: "gg_weapon_order_file" "default_weapon_order"
Unknown command "wait"
Unknown command "wait"
Unknown command "wait"
L 07/28/2010 - 15:02:07: server_cvar: "gg_weapon_order_sort_type" "#default"
Unknown command "wait"
./srcds_run: line 348: 9139 Erreur de segmentation (core dumped) $HL_CMD
Cannot access memory at address 0xf77b4658
Cannot access memory at address 0xffd3d410
/home/serveurcss/serveur_gungame0/css/orangebox/debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xf77b4658
email debug.log to linux@valvesoftware.com
mercredi 28 juillet 2010, 15:02:07 (UTC+0200): Server restart in 10 seconds
mercredi 28 juillet 2010, 15:02:11 (UTC+0200): Server Quit

Faudrai qu'ils arrêtent la leurs mises à jours ça commence à bien faire... on arrive à peine à s'en sortir que boum autre chose vient foutre le bazard -_-...

J'irai regarder le lien que tu as mis tout à l'heure...
Merci
Last edited by Exe on Wed Jul 28, 2010 7:43 pm, edited 1 time in total.
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Postby XE_ManUp » Wed Jul 28, 2010 7:21 pm

Exe,

server.cfg:
sv_allow_wait_command 1
XE_ManUp

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