GG won't work with ES 2.1.1.360 (FIX HERE)

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GG won't work with ES 2.1.1.360 (FIX HERE)

Postby lqhnybear » Fri Oct 22, 2010 8:24 am

    ***************Edit***************
Thanx to "daggerclan" for pointing out the fix and thanx to "jacobleiter" for finding the fix.

I am posting the modified ES 2.1.1.360 here in this post that works with GG 5.1

Here is the original post to find and modify the files yourselves.

or

es211360-Mod4GG.rar
Full ES 2.1.1.360 CS:S and TF2 (Orangebox)
With above listed modifications to work with GG 5.1
Both Windows and Linux Binaries are included.
(6.73 MiB) Downloaded 789 times

    *************End Edit*************
Last edited by lqhnybear on Tue Oct 26, 2010 8:13 pm, edited 3 times in total.
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Re: GG doesn't work on new ES 2.1.1.360

Postby daggerclan » Fri Oct 22, 2010 6:21 pm

Even though I was getting those same errors before updating now the errors are being spammed to the logs every few seconds. My configs aren't being executed either. No warmup now and weapons only work for the first two rounds then no weapons on spawn just the knife. Attached Console log shows config files can't be executed. I haven't made any changes other than just upgrading to 2.1.1.360

*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.487                           IP: 205.234.153.43      *
*      SPE VERSION: 1.5.0f r79                      PORT: 27015               *
*         PLATFORM: NT                              DATE: 10-22-2010          *
*       ES VERSION: 2.1.1.360            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 1.8.3V                    SM VERSION: 1.3.5               *
*     MANI VERSION: 1.2V SMM                 EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [10/22/2010 @ 10:19:22]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/gungame51.py", line 440, in player_spawn
    send_level_info_hudhint(ggPlayer)
  File "../eventscripts/gungame51/gungame51.py", line 760, in send_level_info_hudhint
    totalLevels = get_total_levels()
  File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 86, in get_total_levels
    return get_weapon_order(weaponOrderName).get_total_levels()
  File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 33, in get_weapon_order
    return WeaponManager().__weaponorders__[WeaponManager().gungameorder]

KeyError: 'default_weapon_order'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [10/22/2010 @ 10:19:40]          TOTAL OCCURENCES: [0035]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/gungame51.py", line 473, in player_death
    if event_var['weapon'] != ggAttacker.weapon:
  File "../eventscripts/gungame51/core/players/__init__.py", line 163, in weapon
    return self.get_weapon()
  File "../eventscripts/gungame51/core/players/__init__.py", line 461, in get_weapon
    return get_level_weapon(self.level)
  File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 77, in get_level_weapon
    return get_weapon_order(weaponOrderName).get_weapon(level)
  File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 33, in get_weapon_order
    return WeaponManager().__weaponorders__[WeaponManager().gungameorder]

KeyError: 'default_weapon_order'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [10/22/2010 @ 10:20:16]          TOTAL OCCURENCES: [0057]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/gungame51.py", line 801, in give_weapon_check
    Player(userid).give_weapon()
  File "../eventscripts/gungame51/core/players/__init__.py", line 483, in give_weapon
    if self.weapon == 'knife':
  File "../eventscripts/gungame51/core/players/__init__.py", line 163, in weapon
    return self.get_weapon()
  File "../eventscripts/gungame51/core/players/__init__.py", line 461, in get_weapon
    return get_level_weapon(self.level)
  File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 77, in get_level_weapon
    return get_weapon_order(weaponOrderName).get_weapon(level)
  File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 33, in get_weapon_order
    return WeaponManager().__weaponorders__[WeaponManager().gungameorder]

KeyError: 'default_weapon_order'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [10/22/2010 @ 10:20:16]          TOTAL OCCURENCES: [0057]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/players/__init__.py", line 666, in strip
    if (self.weapon == weapon[7:] and not levelStrip) or /
  File "../eventscripts/gungame51/core/players/__init__.py", line 163, in weapon
    return self.get_weapon()
  File "../eventscripts/gungame51/core/players/__init__.py", line 461, in get_weapon
    return get_level_weapon(self.level)
  File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 77, in get_level_weapon
    return get_weapon_order(weaponOrderName).get_weapon(level)
  File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 33, in get_weapon_order
    return WeaponManager().__weaponorders__[WeaponManager().gungameorder]

KeyError: 'default_weapon_order'


 
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daggerclan

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Re: GG doesn't work on new ES 2.1.1.360

Postby daggerclan » Fri Oct 22, 2010 9:02 pm

Mattie pointed me to a fix for this by jacobleiter. I have tested it and it works like a charm. You can get the fix from this post:

http://forums.eventscripts.com/viewtopic.php?p=362626#p362626
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Postby lqhnybear » Fri Oct 22, 2010 9:19 pm

Thanx man, I'll check it out when I get home in about 9 hours. :)
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Re: GG doesn't work on new ES 2.1.1.360

Postby lqhnybear » Fri Oct 22, 2010 11:58 pm

Worked Perfectly. Thanx to "daggerclan" for pointing out the fix and thanx to "jacobleiter" for finding the fix.

I am posting the modified ES 2.1.1.360 here in this post that works with GG 5.1

Here is the original post to find and modify the files yourselves.

or

es211360-Mod4GG.rar
Full ES 2.1.1.360 Windows CS:S and TF2 (Orangebox)
With above listed modifications to work with GG 5.1
(5.83 MiB) Downloaded 589 times
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