Problem with Gungame51.

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Problem with Gungame51.

Postby 10minutenmail » Tue Nov 16, 2010 4:11 pm

Hello community.

I tried today to create a Gungame51 server.

However, I run into several problems:

* I have es_load gungame51 in the "autoexec.cfg" is mentioned, but I have to start the mod on the server manually.
* The addons in the folder / cfg/gungame51/included_addon_configs not work. (Do I have to fill out yet?)


All included_addons not work.
I trace this about Console, so does the Death Mach function. (rcon exec /gungame51/included_addon_configs/gg_multi_nade.cfg)


Installed:

* Http://forums.eventscripts.com/viewtopi ... 90&t=39199
* Http://forums.eventscripts.com/viewtopi ... 81&t=29657
* Http://addons.eventscripts.com/addons/d ... /gungame51


Please help me.

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Re: Problem with Gungame51.

Postby lqhnybear » Tue Nov 16, 2010 7:45 pm

Your problem is most likely covered here.
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Postby satoon101 » Tue Nov 16, 2010 9:03 pm

No, it isn't. The version of EventScripts he linked to is 2.1.1.338. I believe the reason for this is that he used the Wiki's Installation page and it was not updated to link to the new version. I have since updated the Wiki, and included the cfglib fix in a Known Issues section.

@ 10minutenmail - Look at the Wiki again, and use that version (2.1.1.360) of EventScripts instead. Look at the new Known Issues section, and do all that it says.

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Re: Problem with Gungame51.

Postby lqhnybear » Tue Nov 16, 2010 9:18 pm

My bad satoon you're probably right, I just figured based on the issue presented it was do to that 360 issue.
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Postby satoon101 » Tue Nov 16, 2010 9:24 pm

No worries. I originally thought the same thing. But then I followed the link to verify which version he installed, and found it to be the older version.

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Postby 10minutenmail » Tue Nov 16, 2010 10:05 pm

I have installed the latest version. And processes the cfglib.py, as stated in the wiki.

The "es_load gungame51" entry in the autoexec.cfg start the server does not now.

Without the entry it starts.


Why might that be?

*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.492                           IP: 85.131.247.120      *
*      SPE VERSION: 1.5.0f r79                      PORT: 4444                *
*         PLATFORM: POSIX                           DATE: 11-16-2010          *
*       ES VERSION: 2.1.1.360            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 0                         SM VERSION: 0                   *
*     MANI VERSION: 1.2vb VSP                EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


 


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Postby satoon101 » Tue Nov 16, 2010 10:26 pm

Wiki Installation page wrote:1. If you are having issues getting GunGame51 to load properly in your autoexec.cfg:
    1. Add the 2 following commands (in this order) at the very top of your autoexec.cfg:
    sv_allow_wait_command 1
    stuffcmds

    2.If you are still unable to get it to load, move es_load gungame51 to the very bottom of your server.cfg
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Postby 10minutenmail » Wed Nov 17, 2010 12:50 pm

I also tried it on the load server.cfg.

The result, the server will not start.

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Postby satoon101 » Wed Nov 17, 2010 4:56 pm

Hmm, maybe try the following at the bottom of server.cfg:
es_delayed 3 es_load gungame51
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Re: Problem with Gungame51.

Postby 10minutenmail » Wed Nov 17, 2010 7:46 pm

The server starts for few seconds and then goes offline.

I received the following GG log.

*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.492                           IP: 85.131.247.120      *
*      SPE VERSION: 1.5.0f r79                      PORT: 4444                *
*         PLATFORM: POSIX                           DATE: 11-17-2010          *
*       ES VERSION: 2.1.1.360            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 0                         SM VERSION: 0                   *
*     MANI VERSION: 1.2vb VSP                EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/17/2010 @ 19:17:50]          TOTAL OCCURENCES: [0002]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/gungame51.py", line 445, in player_spawn
    send_level_info_hudhint(ggPlayer)
  File "../eventscripts/gungame51/gungame51.py", line 765, in send_level_info_hudhint
    totalLevels = get_total_levels()
  File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 86, in get_total_levels
    return get_weapon_order(weaponOrderName).get_total_levels()
  File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 33, in get_weapon_order
    return WeaponManager().__weaponorders__[WeaponManager().gungameorder]

KeyError: 'default_weapon_order'


 


In my autoexec.cfg is written:
sv_allow_wait_command 1
stuffcmds

mani_reverse_admin_flags 0
mani_reverse_immunity_flags 0
exec mani_quake_sounds.cfg

daf_enable 1
daf_log 1


In my end of server.cfg is written:
es_load gungame51


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Postby 10minutenmail » Wed Nov 17, 2010 9:32 pm

With "es_delayed 3 es_load gungame51" in server.cfg are all my problems fixed.
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Re:

Postby satoon101 » Thu Nov 18, 2010 2:26 am

10minutenmail wrote:With "es_delayed 3 es_load gungame51" in server.cfg are all my problems fixed.
Awesome!!!

10minutenmail wrote:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [11/17/2010 @ 19:17:50]          TOTAL OCCURENCES: [0002]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/gungame51.py", line 445, in player_spawn
    send_level_info_hudhint(ggPlayer)
  File "../eventscripts/gungame51/gungame51.py", line 765, in send_level_info_hudhint
    totalLevels = get_total_levels()
  File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 86, in get_total_levels
    return get_weapon_order(weaponOrderName).get_total_levels()
  File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 33, in get_weapon_order
    return WeaponManager().__weaponorders__[WeaponManager().gungameorder]

KeyError: 'default_weapon_order'
I've seen this error before. I've been attempting to narrow down a few issues I have noticed lately, and this is one of them.

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Postby Mage.exe » Fri Nov 19, 2010 4:52 am

question, if i put the
es_delayed 3 es_load gungame51
in my server.cfg do i need to remove
es_load gungame51
from my autoexec.cfg?
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Postby satoon101 » Fri Nov 19, 2010 8:54 am

Yes, there is no need for having es_load gungame51 in both your autoexec and server config files. If you are having issues getting GunGame to load in your autoexec, try loading it in your server.cfg. If that doesn't work, use the delay.

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PostThis post was deleted by 10minutenmail on Sat Nov 20, 2010 12:47 am.

Postby 10minutenmail » Sat Nov 20, 2010 12:47 am

I'm back to me a new problem.

I turned on the "included_addon" step by step, and the following error occurs when "gg_deathmatch" on.

Until all players on a team are both dead, is all right.

But if a team (win terrorists / anti-terrorist unit) is becoming completely dead crashing the server.

Gungame works when recordable as CT-Team 2, and the T-Team 1
The T-CT-player kills a player, the server remains online.
A CT-player kills the T-players, the server crashes. Because a team is winning.


Please help me again.

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Postby 10minutenmail » Sun Nov 21, 2010 6:50 pm

I need your help.
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Postby 10minutenmail » Tue Nov 23, 2010 10:38 pm

My server is crashing when one team win.
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Postby satoon101 » Tue Nov 23, 2010 10:46 pm

I don't really know what to tell you. Can you try without running gg_deathmatch (with just round based GunGame) and see if the issue persists? There really isn't anything in GunGame that should cause a server to 'crash', so we need your help in narrowing down the reason for this.

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Postby 10minutenmail » Wed Nov 24, 2010 1:28 pm

So, without gg_deathmatch there are no crashes.

It is only to crash when activated gg_deathmatch and all players are simultaneously dead by a team. E.g. If only one player in each team and one is killed.

Thank you now before.

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