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help

Postby igroman » Tue Jan 25, 2011 2:16 pm

how to make the delay map changes following statistics for 10 seconds (that is won and there was someone killed the statistics how many died ping and so on and then change maps)
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Postby satoon101 » Tue Jan 25, 2011 6:28 pm

This will use the length of whatever audio file is played when someone wins:
../cstrike/cfg/gg_en_config.cfg wrote:// ============================================================================
// >> DYNAMIC END OF MAP CHAT TIME
// ============================================================================
// Notes:
// * Dynamic chat time is based on the end of round winner music.
// * When enabled, the players will be able to chat for the length
// of the winner music.
// * If disabled, the "mp_chattime" variable will be used.
// Options:
// 0 = (Disabled) Use the server's mp_chattime variable.
// 1 = (Enabled) Use the length of the individual audio file.
// Default Value: 0

// Enables dynamic end of round chat time based on the winner music.
gg_dynamic_chattime 0
Otherwise, as it states, if you leave it at 0, it uses the value you have set for mp_chattime

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Postby igroman » Wed Jan 26, 2011 1:44 pm

So I put on 1 but I still change maps are instantly
may be something else?
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Re: help

Postby tnarocks » Wed Jan 26, 2011 11:28 pm

no put it on like 5-7
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Postby satoon101 » Thu Jan 27, 2011 2:32 am

Which one did you set to 1? If you mean mp_chattime, like tnarocks said, put it to a much higher number, as 1 will me 1 second. If you mean gg_dynamic_chattime, it probably has something to do with whatever you have set for your winner music.

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Postby igroman » Thu Jan 27, 2011 1:17 pm

// ============================================================================
// >> DYNAMIC END OF MAP CHAT TIME
// ============================================================================
// Notes:
// * Dynamic chat time is based on the end of round winner music.
// * When enabled, the players will be able to chat for the length
// of the winner music.
// * If disabled, the "mp_chattime" variable will be used.
// Options:
// 0 = (Disabled) Use the server's mp_chattime variable.
// 1 = (Enabled) Use the length of the individual audio file.
// Default Value: 9

// Enables dynamic end of round chat time based on the winner music.
gg_dynamic_chattime 9
ok i put on 9
but
when i start server
whrite
// ============================================================================
// >> DYNAMIC END OF MAP CHAT TIME
// ============================================================================
// Notes:
// * Dynamic chat time is based on the end of round winner music.
// * When enabled, the players will be able to chat for the length
// of the winner music.
// * If disabled, the "mp_chattime" variable will be used.
// Options:
// 0 = (Disabled) Use the server's mp_chattime variable.
// 1 = (Enabled) Use the length of the individual audio file.
// Default Value: 0

// Enables dynamic end of round chat time based on the winner music.
gg_dynamic_chattime 9
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Postby tnarocks » Thu Jan 27, 2011 3:33 pm

yea thats write. now make sure in server.cfg its either set to 9 or 0 other wise it will use that number.
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Postby igroman » Thu Jan 27, 2011 5:14 pm

o exactly!
yes, yes in server.cfg
mp_chattime 0 ===> mp_chattime 9
all many thanks!
sorry for my english
becouse i am russia and i take translator
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Postby satoon101 » Fri Jan 28, 2011 3:37 am

You shouldn't set gg_dynamic_chattime to anything other than 0 or 1. If it is a 1, it 'changes' mp_chattime to the length of the Winner Music sound file. If you leave it at 0, mp_chattime will not be changed, so you would just want to set your mp_chattime to whatever value you wish.

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