by XE_ManUp » Wed Feb 23, 2011 4:49 am
Thanks for the info, everyone. I am correct on it being an issue with the game_player_equip entity. It seems that we are going to have to come up with an alternate means of equipping the players with knives, kevlar, and assault suits.
Note to other devs: when game_player_equip (aka player_equip()) is fired, it causes no armor/knife. When commented out, player's have knives. The downside is that now, we may have to strip players individually instead of using game_player_equip to handle the basic rules for the group.