Steam Update

Ask questions and share info about GunGame 5

Steam Update

Postby PabloP » Tue Feb 22, 2011 10:57 pm

After updating, we no longer receive knives on spawn, just the gun. !?!??!?! No clue, I'm running SM but i have SM servers where everything works fine, just the GG server is borked


same problem on my windows and linux svr
Last edited by PabloP on Tue Feb 22, 2011 11:43 pm, edited 1 time in total.
PabloP

Private 1st Class
Private 1st Class
 
Posts: 141
Joined: Tue Mar 02, 2010 1:02 am

Postby PabloP » Tue Feb 22, 2011 11:10 pm

Also, wins dont end the map, or anything\

correction, it plays the music, just doesnt stop people or end the map, everyone just keeps playing, nextmap is set and everything.
PabloP

Private 1st Class
Private 1st Class
 
Posts: 141
Joined: Tue Mar 02, 2010 1:02 am

Re: Steam Update

Postby berb » Tue Feb 22, 2011 11:43 pm

Hi,

Same problem here, after update steam.
berb

Recruit
Recruit
 
Posts: 1
Joined: Tue Feb 22, 2011 11:41 pm

Re: Steam Update

Postby Jamese1991 » Tue Feb 22, 2011 11:53 pm

I have the same problem as you guys described as well.......on one of my GG5.1 servers they don't have a knife and you can never win and switch the map to another map. It just keeps playing the music and the winner display shows up every single time someone wins over and over and over....

on our other GG5.1 you can see the knives and knife someone but you can never win the game it keeps doing the same thing as I just described our other GG server does.....

Windows OS
Jamese1991

Private
Private
 
Posts: 26
Joined: Wed Jul 07, 2010 12:26 am
Steam Friends Name: Jamese1973

Postby Nightmare-DK » Wed Feb 23, 2011 12:38 am

Hi,

Same problem here, really sucks that an update, broked the knife so you can't use it.

// Nightmare aka Thomas
Nightmare-DK

Private
Private
 
Posts: 49
Joined: Sun Nov 28, 2010 1:40 am

Re: Steam Update

Postby xekon » Wed Feb 23, 2011 1:19 am

same problem here. Knife on initial map entry, then after death and respawn, my knife is gone.
xekon

Recruit
Recruit
 
Posts: 1
Joined: Sat Feb 19, 2011 12:21 am

Postby daggerclan » Wed Feb 23, 2011 1:44 am

I looked in my console.log file and the only thing there I don't remember seeing before is this:
Removed game_player_equip(game_player_equip)

Other than that there are no errors in any logs including excepthook.
daggerclan

Corporal
Corporal
User avatar
 
Posts: 250
Joined: Mon Jul 13, 2009 7:54 pm
Location: United States

Postby Huggs » Wed Feb 23, 2011 2:02 am

Ya gotta hand it to Steam - they have almost completely killed CSS.
All this so the MacTards can play.

Thanks for all you GG Developers do to keep us going!


PCH
Huggs

Private
Private
User avatar
 
Posts: 77
Joined: Tue Dec 29, 2009 4:28 am
Location: NJ

Re: Steam Update

Postby rickybobby » Wed Feb 23, 2011 2:58 am

My server is having the same issues.
rickybobby

Private
Private
 
Posts: 11
Joined: Wed Mar 24, 2010 5:39 pm
Steam Friends Name: compressor_surge
Xfire Name: tbrown7552

Postby XE_ManUp » Wed Feb 23, 2011 3:29 am

I'm going to assume that it has something to do with the game_player_equip entity. I am working on downloading updates for the game to look into it, although I can't guarantee anything.
XE_ManUp

Site Admin
Site Admin
 
Posts: 662
Joined: Sat Sep 06, 2008 3:36 am

Re: Steam Update

Postby Nightmare-DK » Wed Feb 23, 2011 3:39 am

Aww okay, I X my fingers that you can find a solution :) gungame would not be the same, without knife =)
Nightmare-DK

Private
Private
 
Posts: 49
Joined: Sun Nov 28, 2010 1:40 am

Re: Steam Update

Postby NegativeTen » Wed Feb 23, 2011 4:03 am

I noticed the same thing when we updated our servers today (4 gungame servers). I wrote a little mod to give players knife and assaultsuit at round start and thought that would fix it.. little did I know that games couldn't even be won. Then I tried buylevel and I was given the message "cannot buy level until game starts!"

So basically, it doesn't see that there is a game currently in progress (on top of the player equip issue), which would explain the buylevel problem and the endgame problem.
NegativeTen

Private
Private
 
Posts: 7
Joined: Wed Feb 23, 2011 4:01 am

Postby thatguyyoulove » Wed Feb 23, 2011 4:10 am

I'm having the knife issue, but wrote a Sourcemod script that autoequips users on spawn (we use GG:Elimination). However, I am able to win games on knife level. The only difference is that the knife kill that wins the game does not actually end the round and change the level. The level will not change until all of the players on one team are killed. Then things proceed as normal. Hope that helps. Linux server.
thatguyyoulove

Recruit
Recruit
 
Posts: 3
Joined: Fri Jun 25, 2010 7:54 am
Steam Friends Name: Megan Fox

Postby Nightmare-DK » Wed Feb 23, 2011 4:14 am

Is it possible to share the plugin, so people like me "I dont understand how to make scripts" can have knife ingame again ;)

sorry my english is not the best.

Just a help until the problem maybe can be fixed :)
Nightmare-DK

Private
Private
 
Posts: 49
Joined: Sun Nov 28, 2010 1:40 am

Postby XE_ManUp » Wed Feb 23, 2011 4:49 am

Thanks for the info, everyone. I am correct on it being an issue with the game_player_equip entity. It seems that we are going to have to come up with an alternate means of equipping the players with knives, kevlar, and assault suits.

Note to other devs: when game_player_equip (aka player_equip()) is fired, it causes no armor/knife. When commented out, player's have knives. The downside is that now, we may have to strip players individually instead of using game_player_equip to handle the basic rules for the group.
XE_ManUp

Site Admin
Site Admin
 
Posts: 662
Joined: Sat Sep 06, 2008 3:36 am

Postby NegativeTen » Wed Feb 23, 2011 4:52 am

Sure, just unzip this file into your addons director, and then add the following line to your server config or autoexec (or do it manually via RCON)

es_load cmg_gg_hotfix

Link to download
This will take care of knife/armor issue.. doesn't solve the problem of winning the game, though.

[edit]
@XE_ManUp: Is this also the root cause of not "starting" the game, or not ending it, whichever is the case?
NegativeTen

Private
Private
 
Posts: 7
Joined: Wed Feb 23, 2011 4:01 am

Postby Nightmare-DK » Wed Feb 23, 2011 4:57 am

Okay, thanks for a temporary solution to some of the problem:)

Can you type in here XE_ManUp when an update is ready?
Nightmare-DK

Private
Private
 
Posts: 49
Joined: Sun Nov 28, 2010 1:40 am

Re: Steam Update

Postby 2frag4fun » Wed Feb 23, 2011 5:04 am

I am also hopin for a fix a rolled back to sm gg but much perfer the eventscripts one
2frag4fun

Recruit
Recruit
 
Posts: 1
Joined: Wed Feb 23, 2011 5:01 am

Re: Steam Update

Postby PabloP » Wed Feb 23, 2011 8:04 am

yeah i had a give knife thing going until i realized wins didnt work, switched to sm gg, and ive been getting reports of how [CENSORED] up our game is. lol thats with sm gg functioning perfectly ;]
PabloP

Private 1st Class
Private 1st Class
 
Posts: 141
Joined: Tue Mar 02, 2010 1:02 am

Re: Steam Update

Postby lqhnybear » Wed Feb 23, 2011 9:16 am

Is there a way to write an ES that will slay everyone upon some one winning the game?

Is there something you can tie win to and have es fire slay all? Just as a temp fix.

you know like
if gg_playwinnersong
then slay all


and obviously I have no idea how to write and eventscript, it's just a thought for some one to run with.
HnyBear's WhoreHouse - 207.210.253.104:27015
Image
lqhnybear

Private 1st Class
Private 1st Class
User avatar
 
Posts: 133
Joined: Thu Oct 08, 2009 4:48 am
Location: North Bay Village, Fl

Next


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron