Help GG VERSION: 5.1.506

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Help GG VERSION: 5.1.506

Postby gungamebr » Fri Mar 18, 2011 1:53 am

Hello people, someone could help me with this error?

*******************************************************************************
* *
* GUNGAME v5.1 ERROR LOGGING *
* HTTP://FORUMS.GUNGAME.NET/ *
* *
* GG VERSION: 5.1.506 IP: 189.1.172.104 *
* SPE VERSION: _GunGame-Brasil PORT: 27026 *
* PLATFORM: POSIX DATE: 03-17-2011 *
* ES VERSION: _GunGame-Brasil ES CORE VERSION: _GunGame-Brasil *
* MM VERSION: _GunGame-Brasil SM VERSION: _GunGame-Brasil *
* MANI VERSION: 1.2vb VSP EST VERSION: 0 *
* *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/17/2011 @ 21:17:04] TOTAL OCCURENCES: [0019]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/gungame51.py", line 735, in gg_addon_loaded
{'addon': event_var['addon'], 'type': event_var['type']}))
File "../eventscripts/gungame51/core/messaging/shortcuts.py", line 37, in langstring
return MessageManager().langstring(string, tokens, userid, prefix)
File "../eventscripts/gungame51/core/messaging/__init__.py", line 418, in langstring
self.__clean_string(self.__format_string(string, tokens, userid)))
File "../eventscripts/gungame51/core/messaging/__init__.py", line 193, in __format_string
string = __strings__(string, tokens, language)
File "../eventscripts/_libs/python/langlib.py", line 73, in __call__
return self.expand(text, opts, lang)
File "../eventscripts/_libs/python/langlib.py", line 53, in expand
k = self[text]
File "../eventscripts/_libs/python/langlib.py", line 51, in __getitem__
return super(Strings, self).__getitem__(self.fallback)
File "../eventscripts/_engines/python/Lib/site-packages/configobj.py", line 563, in __getitem__
val = dict.__getitem__(self, key)

KeyError: 'en'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [03/17/2011 @ 21:17:05] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/core/weapons/__init__.py", line 267, in restart_round
self.echo()
File "../eventscripts/gungame51/core/weapons/__init__.py", line 277, in echo
{'file': self.title}))
File "../eventscripts/gungame51/core/messaging/shortcuts.py", line 37, in langstring
return MessageManager().langstring(string, tokens, userid, prefix)
File "../eventscripts/gungame51/core/messaging/__init__.py", line 418, in langstring
self.__clean_string(self.__format_string(string, tokens, userid)))
File "../eventscripts/gungame51/core/messaging/__init__.py", line 193, in __format_string
string = __strings__(string, tokens, language)
File "../eventscripts/_libs/python/langlib.py", line 73, in __call__
return self.expand(text, opts, lang)
File "../eventscripts/_libs/python/langlib.py", line 53, in expand
k = self[text]
File "../eventscripts/_libs/python/langlib.py", line 51, in __getitem__
return super(Strings, self).__getitem__(self.fallback)
File "../eventscripts/_engines/python/Lib/site-packages/configobj.py", line 563, in __getitem__
val = dict.__getitem__(self, key)

KeyError: 'en'


TKS!!!
gungamebr

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Postby satoon101 » Fri Mar 18, 2011 2:06 am

You obviously editted your ../addons/eventscripts/gungame51/gungame.ini file. You should keep the 'en' strings for the given translations in there. Since the default language of most servers (and definitely your's as well) is English, it will look for the 'en' translation for output to the console. Just re-add the 'en' strings back in, and those errors will go away.

Satoon
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PostThis post was deleted by gungamebr on Sun Mar 20, 2011 12:04 am.

Re:

Postby gungamebr » Sun Mar 20, 2011 12:08 am

satoon101 wrote:You obviously editted your ../addons/eventscripts/gungame51/gungame.ini file. You should keep the 'en' strings for the given translations in there. Since the default language of most servers (and definitely your's as well) is English, it will look for the 'en' translation for output to the console. Just re-add the 'en' strings back in, and those errors will go away.

Satoon



Hello Satoon, tks!!!! ... =)

I have one more doubt

is bug in DM the player dies by suicide or he, dont respawn?
GGbr | GUNGAME-BRASIL.com | GunGameBRv1.3.1 DM | FastDL
Fundado em: 09/09/2009
Servidor: Counter Strike: Source
IP Address: 200.162.238.229:27062

http://www.gungame-brasil.com
http://steamcommunity.com/groups/gungamebr

GGbr™ | Kenny McCormick [Bui]
gungamebr

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Postby satoon101 » Sun Mar 20, 2011 1:32 am

I've seen this posted many times, but I have yet to be able to replicate the issue. It really should respawn them, and the code looks fine. Until I can find a way to replicate the issue, it will be hard for me to fix it.

Satoon
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Re:

Postby gungamebr » Sun Mar 20, 2011 7:35 am

satoon101 wrote:I've seen this posted many times, but I have yet to be able to replicate the issue. It really should respawn them, and the code looks fine. Until I can find a way to replicate the issue, it will be hard for me to fix it.

Satoon


Ok, thanks and congratulations ... =)
GGbr | GUNGAME-BRASIL.com | GunGameBRv1.3.1 DM | FastDL
Fundado em: 09/09/2009
Servidor: Counter Strike: Source
IP Address: 200.162.238.229:27062

http://www.gungame-brasil.com
http://steamcommunity.com/groups/gungamebr

GGbr™ | Kenny McCormick [Bui]
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Re: Help GG VERSION: 5.1.506

Postby gungamebr » Sun Mar 27, 2011 6:22 pm

Hello friends, I have the following problems with GGv5.1.506

My request does not carry weapons:
//----------------------------------------------------------------------------
// Weapon order file -- Defines what weapon goes with each level.
//
// The order of the weapons below will define what order the weapons will go
// in on a #default weapon order rotation.
//
// #reverse makes the weapon order go bottom to top, with the knife and
// hegrenade being last.
//
// #random makes the weapon order a random order, being re-randomized on
// every map change.
//
// The first line of each weapon order must be:
// => Weapon order name here
//
// Format: <weapon name> <multikill>
//
// Options:
//
// PISTOLS:
// glock            usp
// p228             deagle
// fiveseven        elite
//
// SHOTGUNS:
// m3               xm1014
//
// SUB MACHINE GUNS:
// tmp              mac10
// mp5navy          ump45
// p90
//
// RIFLES:
// galil            famas
// ak47             scout
// m4a1             sg550
// g3sg1            awp
// sg552            aug
//
// MACHINE GUN:
// m249
//
// OTHER:
// hegrenade        knife
//----------------------------------------------------------------------------

@ Default Weapon Order
glock 1  
usp 1
p228 1
deagle 2
fiveseven 1
elite 2
m3 1
xm1014 1
tmp 1
mac10 1
mp5navy 2
ump45 1
p90 1
galil 2
famas 2
ak47 2
scout 1
m4a1 2
sg550 1
g3sg1 1
awp 1
sg552 1
aug 2
m249 2
hegrenade
knife


cfg are issued in duplicate:
all cfgs
gg_default_addons.cfg
// ****************************************************************************
// *           gg_default_addons.cfg -- Default Addon Configuration           *
// *                                                                          *
// *                 This file defines GunGame Addon settings.                *
// *                                                                          *
// *  Note: Any alteration of this file requires a server restart or a        *
// *           reload of GunGame.                                             *
// ****************************************************************************



// ============================================================================
// >> STATS DATABASE PRUNE
// ============================================================================
// Description:
//    The number of days of inactivity for a winner that is tolerated until
//    they are removed from the database.
// Notes:
//    * Pruning the database of old entries is STRONGLY RECOMMENDED for
//      high-volume servers.
// Options:
//    0 = (Disabled) Do not load gg_prune_database.
//    1 = (Enabled) Load gg_prune_database.
// Default Value: 0

// The number inactive days before a winner is removed from the database.
   gg_prune_database 1
// ****************************************************************************
// *           gg_default_addons.cfg -- Default Addon Configuration           *
// *                                                                          *
// *                 This file defines GunGame Addon settings.                *
// *                                                                          *
// *  Note: Any alteration of this file requires a server restart or a        *
// *           reload of GunGame.                                             *
// ****************************************************************************



// ============================================================================
// >> STATS DATABASE PRUNE
// ============================================================================
// Description:
//    The number of days of inactivity for a winner that is tolerated until
//    they are removed from the database.
// Notes:
//    * Pruning the database of old entries is STRONGLY RECOMMENDED for
//      high-volume servers.
// Options:
//    0 = (Disabled) Do not load gg_prune_database.
//    1 = (Enabled) Load gg_prune_database.
// Default Value: 0

// The number inactive days before a winner is removed from the database.
   gg_prune_database 0
 


multi-kill errors hindering the gameplay:
Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 291, in gg_levelup
    ggPlayer.multiLevels += 1
  File "../eventscripts/gungame51/core/players/__init__.py", line 355, in __getattr__
    return object.__getattribute__(self, name)

AttributeError: 'BasePlayer' object has no attribute 'multiLevels'


My log gg:

cfg/gungame51/logs

GunGame5_1_506_Log.txt

*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                          HTTP://FORUMS.GUNGAME.NET/                         *
*                                                                             *
*       GG VERSION: 5.1.506                           IP: 189.1.173.152       *
*      SPE VERSION: GunGameBRv1.2_DM                PORT: 27060               *
*         PLATFORM: NT                              DATE: 03-25-2011          *
*       ES VERSION: GunGameBRv1.2_DM     ES CORE VERSION: GunGameBRv1.2_DM     *
*       MM VERSION: GunGameBRv1.2_DM          SM VERSION: GunGameBRv1.2_DM     *
*     MANI VERSION: 1.2vb VSP                EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/25/2011 @ 14:19:40]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/players/__init__.py", line 482, in give_weapon
    raise GunGameError(error)

GunGameError: Unable to give player weapon (10): is not alive.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/25/2011 @ 19:45:11]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/players/afk.py", line 37, in reset
    self.total = self.calculate()
  File "../eventscripts/gungame51/core/players/afk.py", line 48, in calculate
    'CCSPlayer.m_angEyeAngles[0]')) + /

TypeError: int() argument must be a string or a number, not 'NoneType'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/25/2011 @ 19:45:11]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_spawn_protect/gg_spawn_protect.py", line 187, in endProtect
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1308, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 200, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 218, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/25/2011 @ 19:45:13]          TOTAL OCCURENCES: [0002]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_spawn_protect/gg_spawn_protect.py", line 187, in endProtect
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1308, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 200, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 218, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/25/2011 @ 21:23:12]          TOTAL OCCURENCES: [0002]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 306, in gg_levelup
    do_multi_level(attacker)
  File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 381, in do_multi_level
    Player(userid).multiLevelEntities.append(spark_index)
  File "../eventscripts/gungame51/core/players/__init__.py", line 355, in __getattr__
    return object.__getattribute__(self, name)

AttributeError: 'BasePlayer' object has no attribute 'multiLevelEntities'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/25/2011 @ 21:23:33]          TOTAL OCCURENCES: [0006]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 240, in player_death
    remove_multi_level(userid)
  File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 402, in remove_multi_level
    while ggPlayer.multiLevelEntities:
  File "../eventscripts/gungame51/core/players/__init__.py", line 355, in __getattr__
    return object.__getattribute__(self, name)

AttributeError: 'BasePlayer' object has no attribute 'multiLevelEntities'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/25/2011 @ 21:23:41]          TOTAL OCCURENCES: [0014]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 303, in gg_levelup
    remove_multi_level(attacker)
  File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 402, in remove_multi_level
    while ggPlayer.multiLevelEntities:
  File "../eventscripts/gungame51/core/players/__init__.py", line 355, in __getattr__
    return object.__getattribute__(self, name)

AttributeError: 'BasePlayer' object has no attribute 'multiLevelEntities'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/25/2011 @ 21:23:44]          TOTAL OCCURENCES: [0002]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 269, in gg_win
    stop_multi_levelers()
  File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 332, in stop_multi_levelers
    remove_multi_level(userid)
  File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 402, in remove_multi_level
    while ggPlayer.multiLevelEntities:
  File "../eventscripts/gungame51/core/players/__init__.py", line 355, in __getattr__
    return object.__getattribute__(self, name)

AttributeError: 'BasePlayer' object has no attribute 'multiLevelEntities'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/25/2011 @ 21:45:32]          TOTAL OCCURENCES: [0030]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level.py", line 291, in gg_levelup
    ggPlayer.multiLevels += 1
  File "../eventscripts/gungame51/core/players/__init__.py", line 355, in __getattr__
    return object.__getattribute__(self, name)

AttributeError: 'BasePlayer' object has no attribute 'multiLevels'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/25/2011 @ 21:55:10]          TOTAL OCCURENCES: [0004]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/gungame51.py", line 416, in check_priority
    if not PriorityAddon():

TypeError: object of type 'NoneType' is not callable

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/27/2011 @ 13:29:14]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_noblock/gg_noblock.py", line 58, in player_spawn
    getPlayer(event_var['userid']).noblock = 1
  File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
    raise e

UseridError: '24' is an invalid userid

=============================================================================
addons/eventscripts/gungame51

gungame51_errors.txt

Traceback (most recent call last):
  File "c:\jogos\css27060\orangebox\cstrike\addons\eventscripts\es.py", line 279, in tick
    x()
  File "c:\jogos\css27060\orangebox\cstrike\addons\eventscripts\_libs\python\gamethread.py", line 178, in tick
    _executenode(task)
  File "c:\jogos\css27060\orangebox\cstrike\addons\eventscripts\_libs\python\gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "c:\jogos\css27060\orangebox\cstrike\addons\eventscripts\gungame51\gungame51.py", line 416, in check_priority
    if not PriorityAddon():
TypeError: object of type 'NoneType' is not callable
03/25/11 21:54:52 * 03/25/11 21:54:55 * 03/25/11 21:54:58 * 03/25/11 21:55:10


could someone help me?
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Postby satoon101 » Mon Mar 28, 2011 2:06 am

I'll look into those when I get the opportunity. Thanks for posting them.

Satoon
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Re:

Postby gungamebr » Mon Mar 28, 2011 2:57 am

satoon101 wrote:I'll look into those when I get the opportunity. Thanks for posting them.

Satoon



Tks!!!... =)
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