My Server Has Two Warmup Timers.. (Strange)

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My Server Has Two Warmup Timers.. (Strange)

Postby Infinity » Sat Jun 25, 2011 9:06 pm

As far as I can see, there should only be one with GunGame5 and that is loacted here: cstrike/cfg/gungame51/included_addon_configs/gg_warmup_round.cfg
(See file below for full details)


// ****************************************************************************
// *            gg_warmup_round.cfg -- Warmup Round Configuration             *
// *                                                                          *
// *                This file defines GunGame Addon settings.                 *
// *                                                                          *
// *               Note: Any alteration of this file requires a               *
// *                  server restart or a reload of GunGame.                  *
// ****************************************************************************



// ============================================================================
// >> WARMUP ROUND
// ============================================================================
// Notes:
//    * Players cannot level up during the warmup round.
//    * Warmup round is triggered at the start of each map change.
// Options:
//    0 = Disabled.
//    1 = Enabled.
// Default Value: 0

// Enables or disables warmupround.
   gg_warmup_round 1

// ============================================================================
// >> WARMUP ROUND TIMER
// ============================================================================
// Options:
//    # = The amount of time (in seconds) that the warmup round will last.
// Default Value: 30

// The amount of time (in seconds) that the the warmup round will last.
   gg_warmup_timer 30

// ============================================================================
// >> WARMUP ROUND WEAPON
// ============================================================================
// Notes:
//    * Only supports "weapon_*" entities.
//    * Warmup round is triggered at the start of each map change.
// Options:
//  awp     scout   aug     mac10   tmp     mp5navy ump45   p90
//  galil   famas   ak47    sg552   sg550   g3sg1   m249    m3
//  xm1014  m4a1    glock   usp     p228    deagle  elite   fiveseven
//  hegrenade   knife

//  0 = The first level weapon
//  weapon1,weapon2,weapon3 = For each warmup, one of these weapons is chosen
//  #random = For each warmup, a random weapon is chosen.
// Default Value: "hegrenade"

// The weapon that players will use during the warmup round.
   gg_warmup_weapon "hegrenade"

// ============================================================================
// >> WARMUP ROUND DEATHMATCH MODE
// ============================================================================
// Notes:
//    * Please check the gg_deathmatch.cfg for information regarding
//      what is required to be enabled and disabled when
//      running gg_deathmatch.
// Options:
//    0 = Disabled.
//    1 = Enabled.
// Default Value: 0

// Enable deathmatch during warmup round only.
   gg_warmup_deathmatch 1

// ============================================================================
// >> WARMUP ROUND ELIMINATION MODE
// ============================================================================
// Notes:
//    * Please check the gg_elimination.cfg for information regarding
//      what is required to be enabled and disabled when
//      running gg_elimination.
// Options:
//    0 = Disabled.
//    1 = Enabled.
// Default Value: 0

// Enable elimination during warmup round only.
   gg_warmup_elimination 0
 





When a new map starts I see a 30 second warmup timer (which is the file above, working perfectly) and I see what I think is a 60 second timer. Once 30 seconds is up the game tries to start and then it goes back to a warmup round for a further 30 seconds. Then when that timer is up game resumes as normal.

I really can't figure out why this is happening. I know it will be something simple I have missed but I just can't see it anywhere, and I have spend a long time looking! :oops:

Any help would be appreciated.
Infinity

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Postby wtfaatp » Sat Jun 25, 2011 11:21 pm

Are you sure none of your other plugins are causeing the second warmup?

Do you get double message's? like

You are now on Level 23
You are now on level 23


Can you show us a full list of all mods you are using?
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Re: My Server Has Two Warmup Timers.. (Strange)

Postby Infinity » Sat Jun 25, 2011 11:25 pm

I don't get two messages for anything else no.

My list of addons are:
Eventscripts
Metamod
Sourcemod

Thanks.
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Postby wtfaatp » Sat Jun 25, 2011 11:32 pm

In the server console type this

rcon sm plugins list
rcon es_load


Also check your error logs..


/cstrike/cfg/gungame51/logs
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Postby Infinity » Sun Jun 26, 2011 2:01 am

[SM] Listing 30 plugins:
01 "Admin File Reader" (1.3.8) by AlliedModders LLC
02 "Admin Help" (1.3.8) by AlliedModders LLC
03 "Admin Menu" (1.3.8) by AlliedModders LLC
04 "AFK Manager" (2.8) by Liam
05 "Anti-Flood" (1.3.8) by AlliedModders LLC
06 "Basic Ban Commands" (1.3.8) by AlliedModders LLC
07 "Basic Chat" (1.3.8) by AlliedModders LLC
08 "Basic Comm Control" (1.3.8) by AlliedModders LLC
09 "Basic Commands" (1.3.8) by AlliedModders LLC
10 "Basic Info Triggers" (1.3.8) by AlliedModders LLC
11 "Basic Votes" (1.3.8) by AlliedModders LLC
12 "Client Preferences" (1.3.8) by AlliedModders LLC
13 "Fun Commands" (1.3.8) by AlliedModders LLC
14 "Fun Votes" (1.3.8) by AlliedModders LLC
15 "GunGame:SM" (1.1.8.2) by teame06-hat, Liam, Otstrel.ru Team
16 "GunGame:SM Afk Management" (1.1.8.2) by teame06-hat, Liam, Otstrel.ru Team
17 "GunGame:SM Bot Protection" (1.1.8.2) by teame06-hat, Liam, Otstrel.ru Team
18 "GunGame:SM Config Reader" (1.1.8.2) by teame06-hat, Liam, Otstrel.ru Team
19 "GunGame:SM Display Winner" (1.1.8.2) by bl4nk, Otstrel.ru Team
20 "GunGame:SM Winner Logger" (1.1.8.2) by teame06-hat, Liam, Otstrel.ru Team
21 "GunGame:SM Map Vote Starter" (1.1.8.2) by teame06-hat, Liam, Otstrel.ru Team
22 "GunGame:SM Stats" (1.1.8.2) by teame06-hat, Liam, Otstrel.ru Team
23 "GunGame:SM TK Management" (1.1.8.2) by teame06-hat, Liam, Otstrel.ru Team
24 "HLstatsX CE Ingame Plugin" (1.6.13) by psychonic
25 "Nextmap" (1.3.8) by AlliedModders LLC
26 "Player Commands" (1.3.8) by AlliedModders LLC
27 "Reserved Slots" (1.3.8) by AlliedModders LLC
28 "Sound Commands" (1.3.8) by AlliedModders LLC
29 "Spray Tracer" (5.8) by Nican132, CptMoore, Lebson506th
30 "TeamSwitch" (1.3) by MistaGee











] rcon es_load

[EventScripts] Loaded:
[EventScripts] [ enabled] corelib
[EventScripts] [ enabled] corelib/testlib
[EventScripts] [ enabled] corelib/interfaces
[EventScripts] [ enabled] corelib/linkedlist
[EventScripts] [ enabled] corelib/repeat
[EventScripts] [ enabled] corelib/score
[EventScripts] [ enabled] corelib/xalias
[EventScripts] [ enabled] corelib/textlib
[EventScripts] [ enabled] corelib/playergetset
[EventScripts] [ enabled] corelib/getbotname
[EventScripts] [ enabled] corelib/damage
[EventScripts] [ enabled] corelib/playervar
[EventScripts] [ enabled] corelib/sqlitelib
[EventScripts] [ enabled] corelib/statlog
[EventScripts] [ enabled] corelib/quickcmd
[EventScripts] [ enabled] corelib/queue
[EventScripts] [ enabled] corelib/vecmath
[EventScripts] [ enabled] corelib/services
[EventScripts] [ enabled] corelib/foreach
[EventScripts] [ enabled] corelib/average
[EventScripts] [ enabled] corelib/keyfilter
[EventScripts] [ enabled] corelib/uniqueid
[EventScripts] [ enabled] corelib/timelib
[EventScripts] [ enabled] corelib/keygroupsort
[EventScripts] [ enabled] corelib/keygrouprand
[EventScripts] [ enabled] corelib/keyrand
[EventScripts] [ enabled] corelib/exp
[EventScripts] [ enabled] corelib/isnumerical
[EventScripts] [ enabled] corelib/escinject
[EventScripts] [ enabled] corelib/getplayercount
[EventScripts] [ enabled] corelib/usermsglib
[EventScripts] [ enabled] corelib/inrange
[EventScripts] [ enabled] corelib/entitylib
[EventScripts] [ enabled] corelib/es_install
[EventScripts] [ enabled] corelib/es_checkversion
[EventScripts] [ enabled] corelib/es_mexec
[EventScripts] [ enabled] corelib/clientcmd
[EventScripts] [ enabled] gungame51
[EventScripts] About:
GunGame 5.1 (v5.1.510)


[EventScripts] Authors:
Michael Barr (XE_ManUp)
Luke Robinson (Monday)
Warren Alpert
Paul Smith (RideGuy)
Deniz Sezen (your-name-here)


[EventScripts] Website:
http://forums.gungame.net/

[EventScripts] Included_Addons:
gg_afk_punish (v5.1.501)
gg_knife_pro (v5.1.501)
gg_multi_level (v5.1.510)
gg_winner_messages (v5.1.510)
gg_handicap (v5.1.501)
gg_warmup_round (v5.1.510)
gg_suicide_punish (v5.1.501)

[EventScripts] Custom_Addons: None

[EventScripts] [ enabled] autokick_disabler
[EventScripts] [ enabled] knifep3n
[EventScripts] name: KnifeP3N Python
[EventScripts] version: 5.1.0
[EventScripts] url: http://forums.mattie.info/cs/forums/vie ... hp?t=19090
[EventScripts] basename: knifep3n
[EventScripts] author: Schubaal
[EventScripts] description: Based on the ESClassic script by P3N.
[EventScripts]------------------------







/cstrike/cfg/gungame51/logs

My error logs are empty.

Thanks for the help so far!
Infinity

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Postby satoon101 » Sun Jun 26, 2011 2:27 am

GG 5.1.510? Why not update to the newest?
http://addons.eventscripts.com/addons/view/gungame51

That probably won't fix the issue, but it's worth a try.

Satoon
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Postby daggerclan » Sun Jun 26, 2011 3:18 am

It also might help if you uninstall Gungame:SM.
Why would you run Eventscripts Gungame51 and SourceMod Gungame:SM at the same time?
No wonder you have 2 warmups> lol.
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Postby wtfaatp » Sun Jun 26, 2011 4:07 am

RIGHT... Lol the weirdest problems are normally the easiest fixes :D
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Postby Infinity » Sun Jun 26, 2011 7:22 pm

Thanks guys. I moved the GunGame plugin that was located in the 'addons > Sourcemod > Plugins' area to the disabled folder (also found in the Plugins area) and all is good now :)

Thanks for your help.
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