Debugging crashes

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Postby wtfaatp » Sat Mar 05, 2011 9:50 pm

I'm Currently having a huge problem with my Elimination Server.
Problem is When a player is killed this killer is kill @ the same time the elimination it's self just crash's.
Players will not re-spawn, You no linger get a message saying "You will spawn when %killer% dies"
How ever @ the beginning of each round it still says "This server is running Elimination".

I have read The logs OVER ADN OVer turn off all custom mods and included Other then Elim and this problem is still happening.

These are the error logs in in gungame51/logs/



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/04/2011 @ 02:15:06]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 293, in clientCommand
    response = cmdfilter(userid, argv)
  File "../eventscripts/gungame51/scripts/included/gg_dead_strip/gg_dead_strip.py", line 204, in drop_filter
    curWeapon = getPlayer(userid).attributes['weapon']
  File "../eventscripts/_libs/python/playerlib.py", line 1308, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 200, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 218, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/04/2011 @ 02:15:06]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_noblock/gg_noblock.py", line 58, in player_spawn
    getPlayer(event_var['userid']).noblock = 1
  File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
    raise e

UseridError: '14' is an invalid userid


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/04/2011 @ 02:24:20]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_noblock/gg_noblock.py", line 58, in player_spawn
    getPlayer(event_var['userid']).noblock = 1
  File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
    raise e

UseridError: '18' is an invalid userid


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/04/2011 @ 02:28:22]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_noblock/gg_noblock.py", line 58, in player_spawn
    getPlayer(event_var['userid']).noblock = 1
  File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
    raise e

UseridError: '26' is an invalid userid


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/04/2011 @ 00:15:05]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_noblock/gg_noblock.py", line 58, in player_spawn
    getPlayer(event_var['userid']).noblock = 1
  File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
    raise e

UseridError: '25' is an invalid userid


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [03/04/2011 @ 00:32:45]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_noblock/gg_noblock.py", line 58, in player_spawn
    getPlayer(event_var['userid']).noblock = 1
  File "../eventscripts/_libs/python/playerlib.py", line 1310, in getPlayer
    raise e

UseridError: '34' is an invalid userid
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Postby wtfaatp » Sun Mar 06, 2011 7:17 pm

Seems that adding a 2 second delay on respawning fixed the error... Not sure if this is still worth looking into or not thou?

in ..\eventscripts\gungame51\scripts\included\gg_elimination\gg_elimination.py
Change this
   gamethread.delayed(1, respawnEliminated, (userid, roundInfo.round))

To this
   gamethread.delayed(2, respawnEliminated, (userid, roundInfo.round))
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Re: Debugging crashes

Postby eugente » Sat May 07, 2011 4:34 am

U need to update your server. After update no crash. Gun game 5.1 work perfect.
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Postby wtfaatp » Sat May 07, 2011 3:37 pm

This is two month old and had nothing to do with the most recent update nor a crash.
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Postby GoldenStrategist » Mon Aug 22, 2011 8:45 pm

The problem that i am having is that gg win event doesn't go off. The round just continues till everyone dies then map changes. It started to do this when our server host switch to a better box. More things might have been messed up but i only noticed the gg win.

Here are the logs
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [07/21/2011 @ 19:00:15] TOTAL OCCURENCES: [0003]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/gungame51.py", line 642, in gg_win
Player(userid).wins += 1
File "../eventscripts/gungame51/core/players/__init__.py", line 346, in __getattr__
winsQuery = Database().select('gg_wins', 'wins',
File "../eventscripts/gungame51/core/sql/__init__.py", line 46, in __init__
self.connect()
File "../eventscripts/gungame51/core/sql/__init__.py", line 135, in connect
'cfg/gungame51/database/gg_database.db'))

OperationalError: unable to open database file


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [07/21/2011 @ 19:00:15] TOTAL OCCURENCES: [0003]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/core/addons/__init__.py", line 432, in call_event
current_event[name](event_var)
File "../eventscripts/gungame51/scripts/custom/gg_winner_display/gg_winner_display.py", line 59, in gg_win
wins = Database().select("gg_wins", "wins", 'WHERE uniqueid="%s"' % /
File "../eventscripts/gungame51/core/sql/__init__.py", line 46, in __init__
self.connect()
File "../eventscripts/gungame51/core/sql/__init__.py", line 135, in connect
'cfg/gungame51/database/gg_database.db'))

OperationalError: unable to open database file


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [07/21/2011 @ 19:08:01] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 344, in callBlock
self.Blocks[blockname]()
File "../eventscripts/_libs/python/cmdlib.py", line 182, in callbackSay
cmd_manager.callback(cmd_manager.say_commands, es.getargv(0).lower())
File "../eventscripts/_libs/python/cmdlib.py", line 112, in callback
cmdlist[name].execute(self.CMDArgs(es.getargv(x) for x in xrange(1, es.getargc())))
File "../eventscripts/_libs/python/cmdlib.py", line 244, in execute
self.callback(userid, args)
File "../eventscripts/gungame51/core/menus/rank_menu.py", line 46, in rank_menu_cmd
currentWinners = get_winners_list(0)
File "../eventscripts/gungame51/core/sql/shortcuts.py", line 137, in get_winners_list
ggDB = Database()
File "../eventscripts/gungame51/core/sql/__init__.py", line 46, in __init__
self.connect()
File "../eventscripts/gungame51/core/sql/__init__.py", line 135, in connect
'cfg/gungame51/database/gg_database.db'))

OperationalError: unable to open database file


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [07/21/2011 @ 19:09:10] TOTAL OCCURENCES: [0077]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/gungame51.py", line 751, in player_activate
Player(userid).database_update()
File "../eventscripts/gungame51/core/players/__init__.py", line 781, in database_update
if self.wins:
File "../eventscripts/gungame51/core/players/__init__.py", line 346, in __getattr__
winsQuery = Database().select('gg_wins', 'wins',
File "../eventscripts/gungame51/core/sql/__init__.py", line 46, in __init__
self.connect()
File "../eventscripts/gungame51/core/sql/__init__.py", line 135, in connect
'cfg/gungame51/database/gg_database.db'))

OperationalError: unable to open database file
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Postby satoon101 » Mon Aug 22, 2011 9:03 pm

There seems to be an issue with your gg_database.db file. Make sure you have the proper permissions set on it's folder ( ../cstrike/cfg/gungame51/database ) as well as on the file itself (if it exists).

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Postby GoldenStrategist » Mon Aug 22, 2011 10:06 pm

it doesn't exist it seems. What do i need to do to fix that.
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Postby satoon101 » Mon Aug 22, 2011 10:21 pm

If you are able, you need to set the permissions on the folder. If you don't have that kind of access (if you rent the server), you will need to contact the Server Provider and have them set the permissions on that folder. Just have them make sure to give read/write permissions to all folders in the ../cstrike/cfg/gungame51/ folder (including the gungame51 folder itself).

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Postby GoldenStrategist » Mon Aug 22, 2011 10:52 pm

i have full access and the persmissions are already given
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Postby GoldenStrategist » Tue Aug 23, 2011 12:50 am

the database folder isn't even there. i just re uploaded the cfg part of gungame51. I will have to see if it works. another question? could this cause other addons not to work. I put the gg_assist on the server and it fails to recognize it.
Last edited by GoldenStrategist on Tue Aug 23, 2011 1:18 am, edited 1 time in total.
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Postby satoon101 » Tue Aug 23, 2011 12:56 am

Well, that is definitely an issue. That folder comes with the GG5.1 downloads. Just make sure that you place a folder there and that it has the proper permissions. If the folder doesn't exist, we don't create it for you, which would cause this error.

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Re: Debugging crashes

Postby / FS » Fri Jan 06, 2012 3:11 pm

Hi all..

I've tried to read some posts, and this is what is closest to my problem.

Also my gg_en_config.cfg - haven't the cvar: gg_multi_round 0 or other of the cvars regarding MAP SETTINGS - I added the cvar into my gg_en_config.cfg, but it doesn't solve my problem

- I'm only using the latest of: ES and GG on the server, and I'm starting it manually (rcon es_load gungame51) and adding gg_deathmatch 1 too.

The server is crashing only at the end of the round for some reason I don't know why, but it says on the laptop which I've ubuntu installed: "Going into intermission" - then it crashes, and restarts the server. As I said, I added the cvars into the latest gg_en_config.cfg - but still it changes map. (I tried to go around by making the cvar go high as possible, like 100 rounds before mapchange) - What could be the problem?

- Any ideas?

EDIT: this is what I see on the screen:


Last BOT to kill on level 23:

CT bot spawned outside of a buy zone (448, -864, -511)
L 01/06/2012 - 15:15:07: "/ F5<2><STEAM_0:1:3380695><TERRORIST>" killed "[BOT] Chet<8><BOT><CT>" with "knife"
Going to intermission...
CT bot spawned outside of a buy zone (128, -768, -509)
CHANGE LEVEL: cs_italy
---- Host_Changelevel ----
Server using sv_pure 2.
Caching file CRCs for pure server...
Finished caching file CRCs for pure server in 0 seconds.
L 01/06/2012 - 15:15:17: Log file closed
Server logging data to file logs/L0106004.log
L 01/06/2012 - 15:15:17: Log file started (file "logs/L0106004.log") (game "/home/fs/srcds/css/cstrike") (version "4785")
L 01/06/2012 - 15:15:17: Loading map "cs_italy"
L 01/06/2012 - 15:15:17: server cvars start
L 01/06/2012 - 15:15:17: "gg_level_info" = "1"
L 01/06/2012 - 15:15:17: "gg_prop_physics" = "0"
L 01/06/2012 - 15:15:17: "gg_nade_bonus" = "0"
L 01/06/2012 - 15:15:17: "gg_knife_elite" = "0"
L 01/06/2012 - 15:15:17: "gg_leaderweapon_warning" = "0"
L 01/06/2012 - 15:15:17: "gg_elimination" = "0"
L 01/06/2012 - 15:15:17: "gg_stats_logging" = "0"
L 01/06/2012 - 15:15:17: "gg_spawn_protect" = "5"
L 01/06/2012 - 15:15:17: "gg_random_spawn" = "0"
L 01/06/2012 - 15:15:17: "gg_warmup_round" = "1"
L 01/06/2012 - 15:15:17: "gg_welcome_msg" = "0"
L 01/06/2012 - 15:15:17: "gg_teamplay" = "0"
L 01/06/2012 - 15:15:17: "gg_spawnpoints" = "1"
L 01/06/2012 - 15:15:17: "gg_dissolver" = "4"
L 01/06/2012 - 15:15:17: "gg_dead_strip" = "1"
L 01/06/2012 - 15:15:17: "gg_multi_level" = "0"
L 01/06/2012 - 15:15:17: "gg_reload" = "0"
L 01/06/2012 - 15:15:17: "gg_turbo" = "1"
L 01/06/2012 - 15:15:17: "gg_winner_messages" = "1"
L 01/06/2012 - 15:15:17: "gg_convert" = "0"
L 01/06/2012 - 15:15:17: "gg_earn_nade" = "0"
L 01/06/2012 - 15:15:17: "gg_friendlyfire" = "0"
L 01/06/2012 - 15:15:17: "gg_map_vote" = "0"
L 01/06/2012 - 15:15:17: "gg_noblock" = "1"
L 01/06/2012 - 15:15:17: "gg_teamwork" = "0"
L 01/06/2012 - 15:15:17: "gg_leader_messages" = "1"
L 01/06/2012 - 15:15:17: "gg_knife_pro" = "0"
L 01/06/2012 - 15:15:17: "gg_deathmatch" = "1"
L 01/06/2012 - 15:15:17: "gg_handicap" = "0"
L 01/06/2012 - 15:15:17: "gg_multi_nade" = "1"
L 01/06/2012 - 15:15:17: "gg_hostage_stopped_levels" = "0"
L 01/06/2012 - 15:15:17: "gg_hostage_rescued_levels" = "0"
L 01/06/2012 - 15:15:17: "gg_bomb_exploded_levels" = "0"
L 01/06/2012 - 15:15:17: "gg_bomb_defused_levels" = "0"
L 01/06/2012 - 15:15:17: "gg_weapon_order_random_excluded" = "weapon_short,nade_bonus_order"
L 01/06/2012 - 15:15:17: "gg_weapon_order_random" = "0"
L 01/06/2012 - 15:15:17: "gg_hostage_killed_punish" = "2"
L 01/06/2012 - 15:15:17: "gg_retry_punish" = "0"
L 01/06/2012 - 15:15:17: "gg_tk_punish" = "1"
L 01/06/2012 - 15:15:17: "gg_suicide_punish" = "0"
L 01/06/2012 - 15:15:17: "gg_afk_punish" = "0"
L 01/06/2012 - 15:15:17: "eventscripts_gg5" = "5.1.610"
L 01/06/2012 - 15:15:17: "eventscripts_gg" = "5.1.610"
L 01/06/2012 - 15:15:17: "gg_weapon_order_file" = "default_weapon_order"
L 01/06/2012 - 15:15:17: "gg_map_obj" = "0"
L 01/06/2012 - 15:15:17: "gg_weapon_order_sort_type" = "#default"
L 01/06/2012 - 15:15:17: "gg_multikill_override" = "0"
L 01/06/2012 - 15:15:17: "spe_version" = "1.5.0f r85"
L 01/06/2012 - 15:15:17: "sac_version" = "v2.0.1CheeTaH-Public"
L 01/06/2012 - 15:15:17: "es_corelib_ver" = "2.1.1.336"
L 01/06/2012 - 15:15:17: "mattie_eventscripts" = "1"
L 01/06/2012 - 15:15:17: "eventscripts_ver" = "2.1.1.370"
L 01/06/2012 - 15:15:17: "mp_teamplay" = "0"
L 01/06/2012 - 15:15:17: "mp_falldamage" = "0"
L 01/06/2012 - 15:15:17: "mp_weaponstay" = "0"
L 01/06/2012 - 15:15:17: "mp_forcerespawn" = "1"
L 01/06/2012 - 15:15:17: "mp_footsteps" = "1"
L 01/06/2012 - 15:15:17: "mp_flashlight" = "1"
L 01/06/2012 - 15:15:17: "mp_autocrosshair" = "0"
L 01/06/2012 - 15:15:17: "decalfrequency" = "10"
L 01/06/2012 - 15:15:17: "mp_teamlist" = "hgrunt;scientist"
L 01/06/2012 - 15:15:17: "mp_allowNPCs" = "1"
L 01/06/2012 - 15:15:17: "mp_hostagepenalty" = "0"
L 01/06/2012 - 15:15:17: "bot_quota" = "12"
L 01/06/2012 - 15:15:17: "sv_alltalk" = "0"
L 01/06/2012 - 15:15:17: "mp_respawnwavetime" = "10.0"
L 01/06/2012 - 15:15:17: "mp_tournament" = "0"
L 01/06/2012 - 15:15:17: "tf_arena_preround_time" = "10"
L 01/06/2012 - 15:15:17: "tf_arena_round_time" = "0"
L 01/06/2012 - 15:15:17: "tf_arena_max_streak" = "3"
L 01/06/2012 - 15:15:17: "tf_arena_use_queue" = "1"
L 01/06/2012 - 15:15:17: "mp_teams_unbalance_limit" = "1"
L 01/06/2012 - 15:15:17: "mp_maxrounds" = "0"
L 01/06/2012 - 15:15:17: "mp_winlimit" = "0"
L 01/06/2012 - 15:15:17: "mp_disable_respawn_times" = "0"
L 01/06/2012 - 15:15:17: "mp_stalemate_meleeonly" = "0"
L 01/06/2012 - 15:15:17: "mp_forceautoteam" = "0"
L 01/06/2012 - 15:15:17: "mp_autoteambalance" = "0"
L 01/06/2012 - 15:15:17: "mp_stalemate_enable" = "0"
L 01/06/2012 - 15:15:17: "mp_match_end_at_timelimit" = "0"
L 01/06/2012 - 15:15:17: "mp_holiday_nogifts" = "0"
L 01/06/2012 - 15:15:17: "mp_scrambleteams_auto" = "1"
L 01/06/2012 - 15:15:17: "mp_scrambleteams_auto_windifference" = "2"
L 01/06/2012 - 15:15:17: "mp_timelimit" = "999"
L 01/06/2012 - 15:15:17: "mp_fraglimit" = "0"
L 01/06/2012 - 15:15:17: "nextlevel" = ""
L 01/06/2012 - 15:15:17: "sv_gravity" = "800"
L 01/06/2012 - 15:15:17: "sv_stopspeed" = "75"
L 01/06/2012 - 15:15:17: "sv_noclipaccelerate" = "5"
L 01/06/2012 - 15:15:17: "sv_noclipspeed" = "5"
L 01/06/2012 - 15:15:17: "sv_specaccelerate" = "5"
L 01/06/2012 - 15:15:17: "sv_specspeed" = "3"
L 01/06/2012 - 15:15:17: "sv_specnoclip" = "1"
L 01/06/2012 - 15:15:17: "sv_maxspeed" = "320"
L 01/06/2012 - 15:15:17: "sv_accelerate" = "5"
L 01/06/2012 - 15:15:17: "sv_airaccelerate" = "10"
L 01/06/2012 - 15:15:17: "sv_wateraccelerate" = "10"
L 01/06/2012 - 15:15:17: "sv_waterfriction" = "1"
L 01/06/2012 - 15:15:17: "sv_footsteps" = "1"
L 01/06/2012 - 15:15:17: "sv_rollspeed" = "200"
L 01/06/2012 - 15:15:17: "sv_rollangle" = "0"
L 01/06/2012 - 15:15:17: "sv_friction" = "4"
L 01/06/2012 - 15:15:17: "sv_bounce" = "0"
L 01/06/2012 - 15:15:17: "sv_stepsize" = "18"
L 01/06/2012 - 15:15:17: "r_VehicleViewDampen" = "1"
L 01/06/2012 - 15:15:17: "r_JeepViewDampenFreq" = "7.0"
L 01/06/2012 - 15:15:17: "r_JeepViewDampenDamp" = "1.0"
L 01/06/2012 - 15:15:17: "r_JeepViewZHeight" = "10.0"
L 01/06/2012 - 15:15:17: "r_AirboatViewDampenFreq" = "7.0"
L 01/06/2012 - 15:15:17: "r_AirboatViewDampenDamp" = "1.0"
L 01/06/2012 - 15:15:17: "r_AirboatViewZHeight" = "0.0"
L 01/06/2012 - 15:15:17: "mp_friendlyfire" = "1"
L 01/06/2012 - 15:15:17: "mp_fadetoblack" = "0"
L 01/06/2012 - 15:15:17: "sv_allowminmodels" = "1"
L 01/06/2012 - 15:15:17: "mp_startmoney" = "800"
L 01/06/2012 - 15:15:17: "mp_roundtime" = "9"
L 01/06/2012 - 15:15:17: "mp_freezetime" = "0"
L 01/06/2012 - 15:15:17: "mp_c4timer" = "35"
L 01/06/2012 - 15:15:17: "mp_limitteams" = "0"
L 01/06/2012 - 15:15:17: "sv_competitive_minspec" = "0"
L 01/06/2012 - 15:15:17: "sv_enableboost" = "0"
L 01/06/2012 - 15:15:17: "sv_enablebunnyhopping" = "0"
L 01/06/2012 - 15:15:17: "sv_nostats" = "0"
L 01/06/2012 - 15:15:17: "sv_cheats" = "1"
L 01/06/2012 - 15:15:17: "sv_pausable" = "1"
L 01/06/2012 - 15:15:17: "sv_contact" = ""
L 01/06/2012 - 15:15:17: "sv_voiceenable" = "1"
L 01/06/2012 - 15:15:17: "tv_enable" = "0"
L 01/06/2012 - 15:15:17: "deathmatch" = "1"
L 01/06/2012 - 15:15:17: "coop" = "0"
L 01/06/2012 - 15:15:17: "tv_password" = "tv9"
L 01/06/2012 - 15:15:17: "tv_relaypassword" = ""
L 01/06/2012 - 15:15:17: "sv_password" = ""
L 01/06/2012 - 15:15:17: "sv_tags" = "bots,friendlyfire,gungame"
L 01/06/2012 - 15:15:17: server cvars end
L 01/06/2012 - 15:15:17: Started map "cs_italy" (CRC "9a469e807ea285276a87b20eeb1b8fa0")
[EventScripts] Map Loading Mattie's EventScripts Beta 2.1.1.370...
[EventScripts] Loaded successfully.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
.
[EventScripts Version Check] Server is up-to-date.
L 01/06/2012 - 15:15:17: .
[EventScripts Version Check] Server is up-to-date.
L 01/06/2012 - 15:15:17: server_cvar: "sv_cheats" "0"
L 01/06/2012 - 15:15:17: World triggered "Round_Start"
--------------------------------------------------------
sv_pure value unchanged (current value is 2).
--------------------------------------------------------
Unknown command "sv_unlag"
L 01/06/2012 - 15:15:18: server_cvar: "mp_freezetime" "10"
L 01/06/2012 - 15:15:18: server_cvar: "mp_roundtime" "1.75"
Server logging enabled.
L 01/06/2012 - 15:15:18: Log file closed
Server logging data to file logs/L0106005.log
L 01/06/2012 - 15:15:18: Log file started (file "logs/L0106005.log") (game "/home/fs/srcds/css/cstrike") (version "4785")
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20120106151518_1.dmp
success = yes
response:  CrashID=bp-670962a9-ffa0-4331-9db8-a76ac2120106

PreMinidumpCallback: updating dump comment
Segmentation fault
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
fre  6 jan 2012 15.15.18 CET: Server restart in 10 seconds
 


Also with -debug added


...
"logs/L0106005.log") (game "/home/fs/srcds/css/cstrike") (version "4785")
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20120106155015_1.dmp
success = yes
response:  CrashID=bp-7dd7df11-7bd5-4aca-b5f4-216492120106

PreMinidumpCallback: updating dump comment
Segmentation fault (core dumped)
BFD: Warning: /home/fs/srcds/css/core is truncated: expected core file size >= 262819840, found: 1073152.
Cannot access memory at address 0xb25afd84
debug.cmds:5: Error in sourced command file:
No function contains program counter for selected frame.
email debug.log to linux@valvesoftware.com <--- ?
fre  6 jan 2012 15.50.15 CET: Server restart in 10 seconds
Updating server using Steam.
Checking bootstrapper version ...
 


/ FS
Attachments
gg crash.rar
(404.59 KiB) Downloaded 827 times
/ FS

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Postby satoon101 » Fri Jan 06, 2012 4:23 pm

We recently removed the gg_multi_round functionality, so that is why that cvar is not there anymore.

Does this happen at "every" map change? Have you tried running the server without GunGame to verify that it is a GunGame issue?

You might also want to add the following line to your server's autoexec.cfg so that EventScripts doesn't check for updates every map change:
eventscripts_checkforupdates 0
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Re: Debugging crashes

Postby / FS » Fri Jan 06, 2012 7:17 pm

satoon101,

thanks for the reply - yes it only crash on when I run GG mode.

also thanks for the cmd regarding the update.

What could be the problem do you think? - I can't find the error :/

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Postby satoon101 » Fri Jan 06, 2012 8:35 pm

I honestly have no idea. Try turning off all of the Included Addons (DeathMatch, DeadStrip, etc..) and see if the problem persists. This will help us narrow down whether it is due to one of the Included Addons or the GunGame core itself.

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Re: Debugging crashes

Postby / FS » Sat Jan 07, 2012 5:35 pm

satoon101,
hmm okey. it takes time to disable one by one "include addons". And a whole match-round all the time (23 levels).

Thought if there is a way to make an option like before, you can choose to make the round end or display the winner and start over again? (gg_multi_round)
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