satoon101 wrote:If the multkill value for each level is only 1, then it should already do this if you enable gg_scoreboard_multikill. If you have multikill values higher than one, you can force the value to always be 0 by modifying 2 lines in the ../addons/eventscripts/gungame51/scripts/custom/gg_scoreboard/gg_scoreboard.py . At the very bottom of that file you will see 2 lines that use ggPlayer.multikill in them. Change ggPlayer.multikill to 0 and that should do it. You will want to restart your server (or at least GunGame itself) after making that change. Also, make sure that gg_scoreboard_multikill is enabled, otherwise the values won't be set.
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I just noticed that the death offset was changed recently, so I updated the script. I also now use the frag offset instead of the "score" command to set the player's score to their current level.
Also, you can now have the deaths set to either the current multikill for the player (this has been implemented since version 1.2) or even the number of kill "remaining" for the player's multikill. So, if you set gg_scoreboard_multikill to 2, and a player's current weapon requires 5 kills, and they currently have gotten 2 kills with that weapon, their deaths will show 3 , since they need 3 more kills on that weapon to get to the next level.
Satoon
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