objectives and round timer still present in deathmatch mode

Ask questions and share info about GunGame 5

objectives and round timer still present in deathmatch mode

Postby bytethegroove » Mon Dec 01, 2008 5:16 pm

ok so deathmatch still doesnt function right for me....I have the .cfg set right as explained in xe_manups post on the eventscripts forum...round time still exist....and so does objectives...since I run gg only maps....objectives was an easy workaround....but anyway to elimate roundtime?

server ip 216.52.143.190:27015
os. linux
latest gg5, eventscripts and es tools

Thanks Byte
happily donated to the cause :)
Last edited by bytethegroove on Mon Dec 01, 2008 5:37 pm, edited 1 time in total.
Back in the day, before there where internet games, we use to hack for fun, people then knew me as
"The ReAl_RiTz_CrAcKa"
bytethegroove

Private
Private
User avatar
 
Posts: 59
Joined: Mon Dec 01, 2008 5:10 pm
Location: Chicago
Steam Friends Name: bytethegroove

Postby RideGuy » Mon Dec 01, 2008 5:26 pm

AFAIK the round timer always exists. The timer hits 0, but the round never ends.

We completely remove the objectives. I'm not sure how they could still exist. Could you give more info on this? What map?
RideGuy

Site Admin
Site Admin
User avatar
 
Posts: 201
Joined: Sat Sep 06, 2008 11:30 am

Postby bytethegroove » Mon Dec 01, 2008 5:34 pm

all maps....and the round does end on my server i have this set
objwctives however only come on de or cs maps most gg maps dont have objectives so i was able to work around that....but i figured something isnt working right on my end?

// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      MAP SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// MAP OBJECTIVES
//=========================================================
// This variable controls which objectives will be disabled.
//
// Options: 0 = All objectives disabled.
//          1 = Bomb objective disabled.
//          2 = Hostage objectives disabled.
//          3 = No objectives disabled.

gg_map_obj 0
bytethegroove

Private
Private
User avatar
 
Posts: 59
Joined: Mon Dec 01, 2008 5:10 pm
Location: Chicago
Steam Friends Name: bytethegroove

Postby RideGuy » Mon Dec 01, 2008 5:51 pm

It would be helpful to us if you filled out an issue report so we have all the information we need to help trouble shoot this.
http://code.google.com/p/gungame-python/issues/list


Thanks,
RideGuy
RideGuy

Site Admin
Site Admin
User avatar
 
Posts: 201
Joined: Sat Sep 06, 2008 11:30 am

Postby bytethegroove » Mon Dec 01, 2008 5:54 pm

will do....wasnt sure if i should as I dont see this as a bug more of an issue, but your the boss


edit -done
bytethegroove

Private
Private
User avatar
 
Posts: 59
Joined: Mon Dec 01, 2008 5:10 pm
Location: Chicago
Steam Friends Name: bytethegroove

Postby bytethegroove » Mon Dec 01, 2008 7:49 pm

edit issue resolved, must have had conflicting plugins, I reintstalled eventscripts and gungame and now it works
thanks everyone
byte
bytethegroove

Private
Private
User avatar
 
Posts: 59
Joined: Mon Dec 01, 2008 5:10 pm
Location: Chicago
Steam Friends Name: bytethegroove

Postby RideGuy » Mon Dec 01, 2008 8:35 pm

Glad to hear.


RideGuy
RideGuy

Site Admin
Site Admin
User avatar
 
Posts: 201
Joined: Sat Sep 06, 2008 11:30 am



Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest