gg_winner sounds

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gg_winner sounds

Postby Demo » Wed Mar 10, 2010 8:28 pm

Hi all, {Sorry but this may be a essay :oops: }

I put 5.1 on server today, Only problem I had was with winner sounds. I cant get them to work.The cfg for this looks like this:

// >> SOUND PACK
// ============================================================================
// Notes:
// * Sound packs are located in "../cstrike/cfg/gungame5/sound_packs".
// * The INI file names located in the "sound_packs" directory minus
// the ".ini" extension are what you would use when declaring the
// default sound pack that players will hear when sounds are played.
// Default Value: "default"

// The controls which sound pack will be used by default.
gg_soundpack "default"



The ini looks like this:

title = "Default"
levelup = "gungame/default/smb3_powerup.mp3"
leveldown = "gungame/default/smb3_powerdown.mp3"
levelsteal = "gungame/default/smb3_1-up.mp3"
nadelevel = "gungame/default/nade_level.mp3"
knifelevel = "gungame/default/knife_level.mp3"
multilevel = "gungame/default/smb_star.mp3"
welcome = "gungame/default/gg5_welcome.mp3"
handicap = "gungame/default/gg_handicap.mp3"
multikill = "common/stuck1.wav"
countDownBeep = "hl1/fvox/beep.wav"
roundwinner = "winner_sounds.txt"
winner = "winner_sounds.txt"
friendlyfire = "npc/roller/mine/rmine_tossed1.wav"
nadebonuslevel = "common/stuck2.wav"
notify = "common/warning.wav"

I edited the "winner_sounds.txt" to the sounds I want to use from my previous version of GG5. eg,

gungame/good.mp3
gungame/Armin.mp3
gungame/blood1.mp3
gungame/blood2.mp3
gungame/blood3.mp3
gungame/blood4.mp3
gungame/blood5.mp3

All my winner sounds files are in: cstrike/sound/gungame.

I was looking at the ini in standard GG5 and that is a little different as roundwinner and winner are set at @random

So there is my problem at the moment, {Prob between chair and keyboard my end :lol: }
If you can see where I have gone wrong, Plz let me know.

Many Thanks for reading this
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Postby Warren » Wed Mar 10, 2010 8:42 pm

This topic has been moved to the Troubleshooting forum because winner sounds are included in GunGame5.1, and wouldn't be part of a custom addon.

The configurations you posted appear to be correct. Can you describe "I cant get them to work"?
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Re: gg_winner sounds

Postby Wagierek » Wed Apr 07, 2010 1:09 pm

It means, at every end of round, there should be winner music. Instead, there is just a moment of silence. I have the same problem :(
EDIT: Oh yeah, I fix it! file winner_sounds.txt has to be in /cstrike/cfg/gungame51/sound_packs folder, not in /cstrike/cfg/gungame51/sound_packs/random_sound_files folder! :D
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Re: gg_winner sounds

Postby Warren » Wed Apr 07, 2010 9:30 pm

Wagierek wrote:It means, at every end of round, there should be winner music. Instead, there is just a moment of silence. I have the same problem :(
EDIT: Oh yeah, I fix it! file winner_sounds.txt has to be in /cstrike/cfg/gungame51/sound_packs folder, not in /cstrike/cfg/gungame51/sound_packs/random_sound_files folder! :D

That is incorrect. Any random sound files, including the default winner_sounds.txt must be in ../cfg/gungame51/sound_packs/random_sound_files/ to be read and used by your server.
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Postby Wagierek » Thu Apr 08, 2010 1:13 pm

Sorry, that's right. I see now, that's still not working :(
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Re:

Postby Warren » Thu Apr 08, 2010 4:24 pm

Wagierek wrote:Sorry, that's right. I see now, that's still not working :(

Can you post the files that were posted at the top of the topic from your server? Do any red lines appear in your client console when the sound should start playing?
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Postby Wagierek » Thu Apr 08, 2010 8:42 pm

Oh yeah, it started working ;D I dunno how, but it started ;D I think it started working, because I turned on gg_leaderweapon_warning.
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Re: gg_winner sounds

Postby Carbon16 » Sun May 30, 2010 9:06 pm

Warren wrote:
Wagierek wrote:It means, at every end of round, there should be winner music. Instead, there is just a moment of silence. I have the same problem :(
EDIT: Oh yeah, I fix it! file winner_sounds.txt has to be in /cstrike/cfg/gungame51/sound_packs folder, not in /cstrike/cfg/gungame51/sound_packs/random_sound_files folder! :D

That is incorrect. Any random sound files, including the default winner_sounds.txt must be in ../cfg/gungame51/sound_packs/random_sound_files/ to be read and used by your server.


Im having a problem, where pretty much none of the sounds are reading correctly, and what you say here confuses me mostly because if you open the winner_sounds.txt it says right in the file "All files are relative to "../cstrike/sound/"."
However.... the sound_packs folder isnt in the cstrike/sound folder, its in the cstrike/cfg/gungame folder

So, Im wondering how that works for one
But even so, wether i put the sound files someplace else and point to them there, or put them in the folder you say and then point to the there, it doesnt load, says its missing from the disk...
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Postby satoon101 » Sun May 30, 2010 9:18 pm

Well, the configuration files for the sounds are in the cfg/gungame/sound_packs/ folder, whereas the actual sounds themselves are in /sound/<path to sound>

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Postby Carbon16 » Sun May 30, 2010 9:33 pm

Its really not mattering where I put them, some of the default sounds dont work, and any sound I try to add doesnt work, whenever the trigger goes off the server says the file is missing from the disk/repository despite the fact that the client downloads the file on connecting to the server
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